Major Features
- Image Effects: New Depth of Field with bokeh, improved bloom and several other image effect tweaks and fixes.
- New Water: All new Water prefab in standard assets that includes waves, automatically generated foam on shorelines and more.
- Graphics: Major performance improvements in OpenGL ES 2.0 (iOS/Android).
- Shaders: Added optimized/simplified versions of some shaders under "Mobile" category (VertexLit, Bumped Specular, Skybox). They work on other platforms as well, but mobiles will see biggest gains.
- Shaders: Mobile-Optimized Bumped Specular shader is 5.2x faster than Bumped Specular in 3.1 (on iOS)
- Shaders: Added several Unlit shaders that just display a texture with no lighting. They are the fastest textured shaders.
- Debugger: Attaching the script debugger to (and detaching from) Unity and debugging-enabled players is now possible.
- Profiler: you can profile standalone player builds from the Editor. This includes iOS and Android builds!
- Caching: the caching feature is now usable by all content, with or without a special license. Unlicensed content will share a single 50 MB Cache folder.
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