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	<title>Blog.:.CGSutra &#187; texturing</title>
	<atom:link href="http://blog.cgsutra.com/tag/texturing/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.cgsutra.com</link>
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		<title>Introducing Substance Air</title>
		<link>http://blog.cgsutra.com/2010/03/04/introducing-substance-air/</link>
		<comments>http://blog.cgsutra.com/2010/03/04/introducing-substance-air/#comments</comments>
		<pubDate>Fri, 05 Mar 2010 04:36:11 +0000</pubDate>
		<dc:creator>Pradeep Mamgain</dc:creator>
				<category><![CDATA[Software Releases]]></category>
		<category><![CDATA[cgsutra]]></category>
		<category><![CDATA[substance air]]></category>
		<category><![CDATA[Texture]]></category>
		<category><![CDATA[texturing]]></category>

		<guid isPermaLink="false">http://blog.cgsutra.com/2010/03/04/introducing-substance-air/</guid>
		<description><![CDATA[
			
				
			
		
 
Overview
Substance Air is Allegorithmic&#8217;s new generation texturing middleware solution. It was designed to help users create and customize a new kind of textures: lightweight, dynamic and infinitely versatile. Replacing ProFX Online, Substance Air includes Substance Editor, a new authoring tool with unique creative possibilities, and a revamped run-time engine designed to create and generate [...]]]></description>
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<p><a href="http://blog.cgsutra.com/wp-content/uploads/2010/03/substanceAir.jpg"><img title="substanceAir" style="border-right: 0px; border-top: 0px; display: inline; border-left: 0px; border-bottom: 0px" height="178" alt="substanceAir" src="http://blog.cgsutra.com/wp-content/uploads/2010/03/substanceAir_thumb.jpg" width="502" border="0" /></a> </p>
<p><strong>Overview</strong></p>
<p>Substance Air is Allegorithmic&#8217;s new generation texturing middleware solution. It was designed to help users create and customize a new kind of textures: lightweight, dynamic and infinitely versatile. Replacing ProFX Online, Substance Air includes Substance Editor, a new authoring tool with unique creative possibilities, and a revamped run-time engine designed to create and generate high-quality textures that can fit in only a few kilobytes.</p>
<p><strong>A new generation of textures</strong></p>
<p>The textures created with Substance Air offer much more advantages and possibilities than traditional bitmaps. While the latter are static and heavy by nature, the textures made with Substance Editor are extremely light and dynamic.</p>
<p><a href="http://www.allegorithmic.com/?PAGE=PRODUCTS.substance">more info</a></p>


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	Tags: <a href="http://blog.cgsutra.com/tag/cgsutra/" title="cgsutra" rel="tag">cgsutra</a>, <a href="http://blog.cgsutra.com/tag/substance-air/" title="substance air" rel="tag">substance air</a>, <a href="http://blog.cgsutra.com/tag/texture/" title="Texture" rel="tag">Texture</a>, <a href="http://blog.cgsutra.com/tag/texturing/" title="texturing" rel="tag">texturing</a><br />

	<h4>Related posts</h4>
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	<li><a href="http://blog.cgsutra.com/2010/03/06/peacock-visual-laboratory-free-online-effect-editor/" title="Peacock Visual Laboratory, Free online effect editor (March 6, 2010)">Peacock Visual Laboratory, Free online effect editor</a> (0)</li>
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</ul>

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		<title>Texture Tools 1.1.0</title>
		<link>http://blog.cgsutra.com/2008/11/29/texture-tools-110/</link>
		<comments>http://blog.cgsutra.com/2008/11/29/texture-tools-110/#comments</comments>
		<pubDate>Sat, 29 Nov 2008 17:54:16 +0000</pubDate>
		<dc:creator>Pradeep Mamgain</dc:creator>
				<category><![CDATA[Misc]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[mel scripts]]></category>
		<category><![CDATA[texturing]]></category>

		<guid isPermaLink="false">http://blog.cgsutra.com/2008/11/29/texture-tools-110/</guid>
		<description><![CDATA[
			
				
			
		
This scripts does a bunch of things:
-Changes file path
-Copies all files to specified directory
-Zeros Reflection of selected shaders
-Reloads all textures
-Changes all images filters
-Enable/disable memory caching of files
-Can also enable/disable based on texture resolution
-Mass transfer uv
download





		
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			<content:encoded><![CDATA[<div class="wpbuzzer_button" style="float: right"><a href="http://www.google.com/reader/link?url=http://blog.cgsutra.com/2008/11/29/texture-tools-110/&title=Texture Tools 1.1.0&srcURL=http://blog.cgsutra.com&srcTitle=Blog.:.CGSutra" title="Share with Google Buzz"><img src="http://blog.cgsutra.com/wp-content/plugins/plugins/wpbuzzer/wpbuzzer-google-buzz-big.png" alt="Share with Google Buzz"></a></div><div class="tweetmeme_button" style="float: right">
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			</a>
		</div>
<p>This scripts does a bunch of things:</p>
<p>-Changes file path<br />
-Copies all files to specified directory<br />
-Zeros Reflection of selected shaders<br />
-Reloads all textures<br />
-Changes all images filters<br />
-Enable/disable memory caching of files<br />
-Can also enable/disable based on texture resolution<br />
-Mass transfer uv</p>
<p><a href="http://www.highend3d.com/maya/downloads/mel_scripts/rendering/misc/4207.html" target="_blank">download</a></p>


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	Tags: <a href="http://blog.cgsutra.com/tag/maya/" title="Maya" rel="tag">Maya</a>, <a href="http://blog.cgsutra.com/tag/mel-scripts/" title="mel scripts" rel="tag">mel scripts</a>, <a href="http://blog.cgsutra.com/tag/texturing/" title="texturing" rel="tag">texturing</a><br />

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</ul>

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		<item>
		<title>Vertex Color Mapping in 3D Studio Max</title>
		<link>http://blog.cgsutra.com/2008/08/24/vertex-color-mapping-in-3d-studio-max/</link>
		<comments>http://blog.cgsutra.com/2008/08/24/vertex-color-mapping-in-3d-studio-max/#comments</comments>
		<pubDate>Sun, 24 Aug 2008 16:39:31 +0000</pubDate>
		<dc:creator>Pradeep Mamgain</dc:creator>
				<category><![CDATA[Misc]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[texturing]]></category>
		<category><![CDATA[vertex color mapping]]></category>

		<guid isPermaLink="false">http://blog.cgsutra.com/2008/08/24/vertex-color-mapping-in-3d-studio-max/</guid>
		<description><![CDATA[
			
				
			
		
                  
You can blend textures on the object surface using vertex color map, it works in conjunction stored vertex selections. In this tutorial we will explore vertex color map capabilities.If you directly jumped to this tutorial and are [...]]]></description>
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<p>          <img src="http://www.aniquito.com/new/images/pic_vertex_col_map.jpg" style="DISPLAY: inline; FLOAT: left" height="180" alt="Vertex Color Map" width="264"/>        </p>
<p>You can blend textures on the object surface using vertex color map, it works in conjunction stored vertex selections. In this tutorial we will explore vertex color map capabilities.If you directly jumped to this tutorial and are not aware of channels, please first visit &#8220;Understanding Channels&#8221; tutorial.</p>
<p>Open up lady01.max. We will use composite material type for this purpose as it layers complex materials and maps. It is made up of other maps. For this kind of map use images that contains an alpha channel. For composite map display driver must be OpenGL or Direct3D. The composite map uses opacity to determine that how the different material overlay the base material. We would use opacity map to give our selection different colors.</p>
<p>          <a href="http://www.aniquito.com/new/files/td_vertex_color_map.rar">download</a>        </p>


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		<title>Realistic wood texture</title>
		<link>http://blog.cgsutra.com/2008/06/22/realistic-wood-texture/</link>
		<comments>http://blog.cgsutra.com/2008/06/22/realistic-wood-texture/#comments</comments>
		<pubDate>Sun, 22 Jun 2008 13:49:18 +0000</pubDate>
		<dc:creator>Pradeep Mamgain</dc:creator>
				<category><![CDATA[Misc]]></category>
		<category><![CDATA[photoshop tutorial]]></category>
		<category><![CDATA[texturing]]></category>
		<category><![CDATA[wood texture]]></category>

		<guid isPermaLink="false">http://blog.cgsutra.com/2008/06/22/realistic-wood-texture/</guid>
		<description><![CDATA[
			
				
			
		

Learn how to create a realistic looking wood texture in Photoshop.
Tutorial Source





		
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<p><img src="http://blog.cgsutra.com/wp-content/uploads/2008/06/wood-texture.jpg" border="0" alt="" width="621" height="143" /></p>
<p>Learn how to create a realistic looking wood texture in Photoshop.</p>
<p><a href="http://phonuts.org/?p=825" target="_blank">Tutorial Source</a></p>


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