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	<title>Blog.:.CGSutra &#187; texturing</title>
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	<link>http://blog.cgsutra.com</link>
	<description>Where cgRokrs Rock..</description>
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		<title>Double Negative &amp; Framestore Become Early Adopters of MARI</title>
		<link>http://blog.cgsutra.com/2010/07/19/double-negative-framestore-become-early-adopters-of-mari/</link>
		<comments>http://blog.cgsutra.com/2010/07/19/double-negative-framestore-become-early-adopters-of-mari/#comments</comments>
		<pubDate>Mon, 19 Jul 2010 08:07:23 +0000</pubDate>
		<dc:creator>Pradeep Mamgain</dc:creator>
				<category><![CDATA[Software Releases]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[mari]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[texturing]]></category>
		<category><![CDATA[the foundry]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://blog.cgsutra.com/2010/07/19/double-negative-framestore-become-early-adopters-of-mari/</guid>
		<description><![CDATA[The Foundry is delighted to announce that Double Negative and Framestore have made a significant investment in its newest product – MARI. MARI is a brand new creative 3D texture painting product originally developed at Weta Digital to handle the exceedingly detailed look development and texture work demanded by Avatar, MARI copes easily with an [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.thefoundry.co.uk/media/dpics/2010/07/13/1285.jpg" width="513" height="369" /> </p>
<p>The Foundry is delighted to announce that Double Negative and Framestore have made a significant investment in its newest product – <a href="http://blog.cgsutra.com/tag/mari/" class="st_tag internal_tag" rel="tag" title="Posts tagged with mari">MARI</a>. </p>
<p><a href="http://blog.cgsutra.com/tag/mari/" class="st_tag internal_tag" rel="tag" title="Posts tagged with mari">MARI</a> is a brand new creative 3D texture painting product originally developed at Weta Digital to handle the exceedingly detailed look development and texture work demanded by <a href="http://blog.cgsutra.com/tag/avatar/" class="st_tag internal_tag" rel="tag" title="Posts tagged with avatar">Avatar</a>, <a href="http://blog.cgsutra.com/tag/mari/" class="st_tag internal_tag" rel="tag" title="Posts tagged with mari">MARI</a> copes easily with an obsessive level of detail &#8211; literally tens of thousands of textures &#8211; quickly and elegantly.</p>
<p><a href="http://www.thefoundry.co.uk/articles/2010/07/13/71/double-negative-framestore-become-early-adopters-of-mari/">source</a></p>
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	Tags: <a href="http://blog.cgsutra.com/tag/3d/" title="3d" rel="tag">3d</a>, <a href="http://blog.cgsutra.com/tag/mari/" title="mari" rel="tag">mari</a>, <a href="http://blog.cgsutra.com/tag/release/" title="release" rel="tag">release</a>, <a href="http://blog.cgsutra.com/tag/software/" title="software" rel="tag">software</a>, <a href="http://blog.cgsutra.com/tag/texturing/" title="texturing" rel="tag">texturing</a>, <a href="http://blog.cgsutra.com/tag/the-foundry/" title="the foundry" rel="tag">the foundry</a>, <a href="http://blog.cgsutra.com/tag/update/" title="update" rel="tag">update</a><br />

	<h4>Related posts</h4>
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	<li><a href="http://blog.cgsutra.com/2010/05/12/redgiant-software-5-primitives/" title="Redgiant Software &#8211; 5 Primitives (May 12, 2010)">Redgiant Software &#8211; 5 Primitives</a> (0)</li>
	<li><a href="http://blog.cgsutra.com/2010/08/10/prime-focus-software-releases-deadline-4-1/" title="Prime Focus Software Releases Deadline 4.1 (August 10, 2010)">Prime Focus Software Releases Deadline 4.1</a> (0)</li>
	<li><a href="http://blog.cgsutra.com/2010/04/10/nuke-6-0v4-is-released/" title="Nuke 6.0v4 is released (April 10, 2010)">Nuke 6.0v4 is released</a> (0)</li>
</ul>

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		</item>
		<item>
		<title>FXGuide Previews Mari</title>
		<link>http://blog.cgsutra.com/2010/07/14/fxguide-previews-mari/</link>
		<comments>http://blog.cgsutra.com/2010/07/14/fxguide-previews-mari/#comments</comments>
		<pubDate>Wed, 14 Jul 2010 03:26:09 +0000</pubDate>
		<dc:creator>Pradeep Mamgain</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[avatar]]></category>
		<category><![CDATA[mari]]></category>
		<category><![CDATA[texturing]]></category>

		<guid isPermaLink="false">http://blog.cgsutra.com/2010/07/14/fxguide-previews-mari/</guid>
		<description><![CDATA[The Foundry’s Mari 3D texturing tool was used in Avatar. Tags: 3d, avatar, mari, texturing Related posts ARmedia Plugin for Autodesk&#8482; 3dsMax&#8482; (Augmented Reality) 1 (0) How &#8216;Avatar&#8217; changed the rules of deliverables (0) Maya Multi UV Set (0) James Cameron trashes Glenn Beck (0) Texture Tools 1.1.0 (0)]]></description>
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<p>The Foundry’s <a href="http://blog.cgsutra.com/tag/mari/" class="st_tag internal_tag" rel="tag" title="Posts tagged with mari">Mari</a> 3D texturing tool was used in <a href="http://blog.cgsutra.com/tag/avatar/" class="st_tag internal_tag" rel="tag" title="Posts tagged with avatar">Avatar</a>.</p>
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	Tags: <a href="http://blog.cgsutra.com/tag/3d/" title="3d" rel="tag">3d</a>, <a href="http://blog.cgsutra.com/tag/avatar/" title="avatar" rel="tag">avatar</a>, <a href="http://blog.cgsutra.com/tag/mari/" title="mari" rel="tag">mari</a>, <a href="http://blog.cgsutra.com/tag/texturing/" title="texturing" rel="tag">texturing</a><br />

	<h4>Related posts</h4>
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	<li><a href="http://blog.cgsutra.com/2010/04/29/armedia-plugin-for-autodesk-3dsmax-augmented-reality-1/" title="ARmedia Plugin for Autodesk&trade; 3dsMax&trade; (Augmented Reality) 1 (April 29, 2010)">ARmedia Plugin for Autodesk&trade; 3dsMax&trade; (Augmented Reality) 1</a> (0)</li>
	<li><a href="http://blog.cgsutra.com/2010/03/26/how-avatar-changed-the-rules-of-deliverables/" title="How &#8216;Avatar&#8217; changed the rules of deliverables (March 26, 2010)">How &#8216;Avatar&#8217; changed the rules of deliverables</a> (0)</li>
	<li><a href="http://blog.cgsutra.com/2010/06/19/maya-multi-uv-set/" title="Maya Multi UV Set (June 19, 2010)">Maya Multi UV Set</a> (0)</li>
	<li><a href="http://blog.cgsutra.com/2010/03/25/james-cameron-trashes-glenn-beck/" title="James Cameron trashes Glenn Beck (March 25, 2010)">James Cameron trashes Glenn Beck</a> (0)</li>
	<li><a href="http://blog.cgsutra.com/2008/11/29/texture-tools-110/" title="Texture Tools 1.1.0 (November 29, 2008)">Texture Tools 1.1.0</a> (0)</li>
</ul>

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		</item>
		<item>
		<title>Maya Multi UV Set</title>
		<link>http://blog.cgsutra.com/2010/06/19/maya-multi-uv-set/</link>
		<comments>http://blog.cgsutra.com/2010/06/19/maya-multi-uv-set/#comments</comments>
		<pubDate>Sat, 19 Jun 2010 06:03:27 +0000</pubDate>
		<dc:creator>Pradeep Mamgain</dc:creator>
				<category><![CDATA[3D Tuts]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[Texture]]></category>
		<category><![CDATA[texturing]]></category>
		<category><![CDATA[uv]]></category>
		<category><![CDATA[uv set]]></category>

		<guid isPermaLink="false">http://blog.cgsutra.com/2010/06/19/maya-multi-uv-set/</guid>
		<description><![CDATA[This video tutorial by Dror Lazar explains how to create multiple UV set in Maya and how to assign a texture to each UV set &#8212; on one single object. source Tags: Maya, Texture, texturing, uv, uv set Related posts Double Negative &#38; Framestore Become Early Adopters of MARI (0) Maya Fur &#8211; Fur Description [...]]]></description>
			<content:encoded><![CDATA[<p>This video tutorial by Dror Lazar explains how to create multiple <a href="http://blog.cgsutra.com/tag/uv-set/" class="st_tag internal_tag" rel="tag" title="Posts tagged with uv set">UV set</a> in <a href="http://blog.cgsutra.com/tag/maya/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Maya">Maya</a> and how to assign a texture to each <a href="http://blog.cgsutra.com/tag/uv-set/" class="st_tag internal_tag" rel="tag" title="Posts tagged with uv set">UV set</a> &#8212; on one single object.</p>
<p><a href="http://area.autodesk.com/tutorials/maya_multi_uv_set">source</a></p>
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	Tags: <a href="http://blog.cgsutra.com/tag/maya/" title="Maya" rel="tag">Maya</a>, <a href="http://blog.cgsutra.com/tag/texture/" title="Texture" rel="tag">Texture</a>, <a href="http://blog.cgsutra.com/tag/texturing/" title="texturing" rel="tag">texturing</a>, <a href="http://blog.cgsutra.com/tag/uv/" title="uv" rel="tag">uv</a>, <a href="http://blog.cgsutra.com/tag/uv-set/" title="uv set" rel="tag">uv set</a><br />

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	<li><a href="http://blog.cgsutra.com/2008/08/19/six-tuts-on-light-and-shade/" title="Six Tuts On Light And Shade (August 19, 2008)">Six Tuts On Light And Shade</a> (1)</li>
</ul>

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		<item>
		<title>Ultra-efficient Tree Texturing and Modeling</title>
		<link>http://blog.cgsutra.com/2010/04/24/ultra-efficient-tree-texturing-and-modeling/</link>
		<comments>http://blog.cgsutra.com/2010/04/24/ultra-efficient-tree-texturing-and-modeling/#comments</comments>
		<pubDate>Sat, 24 Apr 2010 08:45:51 +0000</pubDate>
		<dc:creator>Pradeep Mamgain</dc:creator>
				<category><![CDATA[Visual Effects Tuts]]></category>
		<category><![CDATA[cgsutra]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[paint effects]]></category>
		<category><![CDATA[texturing]]></category>
		<category><![CDATA[tree]]></category>

		<guid isPermaLink="false">http://blog.cgsutra.com/2010/04/24/ultra-efficient-tree-texturing-and-modeling/</guid>
		<description><![CDATA[read Tags: cgsutra, Maya, paint effects, texturing, tree Related posts Autodesk Smoke Essentials Tutorials (0) How To Use Curves in Photoshop (0) Classic and Stylish Artworks by Evgeny Kiselev (0) 100 Stunning Examples Of High Speed Photography (0) WALL-E Concept Art And BURN-E Short Film (0)]]></description>
			<content:encoded><![CDATA[<p><img src="http://area.autodesk.com/th.gen/?8/3uif4-dawy4-kq43b-pa886:760x0.jpg" width="510" height="407" /> </p>
<p><a href="http://area.autodesk.com/tutorials/ultra_efficient_tree_texturing_and_modeling">read</a></p>
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</ul>

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		</item>
		<item>
		<title>The Foundry:Acquisition of Weta&#8217;s Paint and texturing program Mari</title>
		<link>http://blog.cgsutra.com/2010/04/02/the-foundryacquisition-of-wetas-paint-and-texturing-program-mari/</link>
		<comments>http://blog.cgsutra.com/2010/04/02/the-foundryacquisition-of-wetas-paint-and-texturing-program-mari/#comments</comments>
		<pubDate>Sat, 03 Apr 2010 04:05:50 +0000</pubDate>
		<dc:creator>Pradeep Mamgain</dc:creator>
				<category><![CDATA[CG News]]></category>
		<category><![CDATA[avatar]]></category>
		<category><![CDATA[cgsutra]]></category>
		<category><![CDATA[mari]]></category>
		<category><![CDATA[Texture]]></category>
		<category><![CDATA[texturing]]></category>
		<category><![CDATA[the foundy]]></category>

		<guid isPermaLink="false">http://blog.cgsutra.com/2010/04/02/the-foundryacquisition-of-wetas-paint-and-texturing-program-mari/</guid>
		<description><![CDATA[Mari is a new product for the Foundry, developed by the R&#38;D and texture departments at Weta Digital. Mari has been forged by Weta in the heat of the production of films such as Lord of The Rings, King Kong and Avatar. Mari is a full 3D paint/texture tool able to handle up to 30K [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.cgsutra.com/tag/mari/" class="st_tag internal_tag" rel="tag" title="Posts tagged with mari">Mari</a> is a new product for the Foundry, developed by the R&amp;D and texture departments at Weta Digital. <a href="http://blog.cgsutra.com/tag/mari/" class="st_tag internal_tag" rel="tag" title="Posts tagged with mari">Mari</a> has been forged by Weta in the heat of the production of films such as <i>Lord of The Rings</i>, <i>King Kong</i> and <i><a href="http://blog.cgsutra.com/tag/avatar/" class="st_tag internal_tag" rel="tag" title="Posts tagged with avatar">Avatar</a></i>. <a href="http://blog.cgsutra.com/tag/mari/" class="st_tag internal_tag" rel="tag" title="Posts tagged with mari">Mari</a> is a full 3D paint/texture tool able to handle up to 30K textures and produce production ready assets while remaining responsive and interactive. The product is not a modeling tool such as Mudbox &#8211; rather it is focused just on texture painting.</p>
<p>The application allows hundreds of production textures to be painted on a model, but rather than be limited to just a static neutral pose, you can import an animation sequence and still interactively work on the texturing. This is important as seams and stretching can often only appear when the character or asset is in motion in a real scene, which is exactly why <a href="http://blog.cgsutra.com/tag/mari/" class="st_tag internal_tag" rel="tag" title="Posts tagged with mari">Mari</a> has this feature &#8211; it is a direct result of Production requests from the original Weta team.</p>
<p><a href="http://www.fxguide.com/article604.html">more info &amp; avatar texture downloads</a></p>
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	<li><a href="http://blog.cgsutra.com/2010/05/08/isloo-50-free-high-quality-icons/" title="Isloo &ndash; 50 Free High Quality Icons (May 8, 2010)">Isloo &ndash; 50 Free High Quality Icons</a> (0)</li>
</ul>

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		<title>Introducing Substance Air</title>
		<link>http://blog.cgsutra.com/2010/03/04/introducing-substance-air/</link>
		<comments>http://blog.cgsutra.com/2010/03/04/introducing-substance-air/#comments</comments>
		<pubDate>Fri, 05 Mar 2010 04:36:11 +0000</pubDate>
		<dc:creator>Pradeep Mamgain</dc:creator>
				<category><![CDATA[Software Releases]]></category>
		<category><![CDATA[cgsutra]]></category>
		<category><![CDATA[substance air]]></category>
		<category><![CDATA[Texture]]></category>
		<category><![CDATA[texturing]]></category>

		<guid isPermaLink="false">http://blog.cgsutra.com/2010/03/04/introducing-substance-air/</guid>
		<description><![CDATA[Overview Substance Air is Allegorithmic&#8217;s new generation texturing middleware solution. It was designed to help users create and customize a new kind of textures: lightweight, dynamic and infinitely versatile. Replacing ProFX Online, Substance Air includes Substance Editor, a new authoring tool with unique creative possibilities, and a revamped run-time engine designed to create and generate [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.cgsutra.com/wp-content/uploads/2010/03/substanceAir.jpg"><img title="substanceAir" style="border-right: 0px; border-top: 0px; display: inline; border-left: 0px; border-bottom: 0px" height="178" alt="substanceAir" src="http://blog.cgsutra.com/wp-content/uploads/2010/03/substanceAir_thumb.jpg" width="502" border="0" /></a> </p>
<p><strong>Overview</strong></p>
<p>Substance Air is Allegorithmic&#8217;s new generation texturing middleware solution. It was designed to help users create and customize a new kind of textures: lightweight, dynamic and infinitely versatile. Replacing ProFX Online, Substance Air includes Substance Editor, a new authoring tool with unique creative possibilities, and a revamped run-time engine designed to create and generate high-quality textures that can fit in only a few kilobytes.</p>
<p><strong>A new generation of textures</strong></p>
<p>The textures created with Substance Air offer much more advantages and possibilities than traditional bitmaps. While the latter are static and heavy by nature, the textures made with Substance Editor are extremely light and dynamic.</p>
<p><a href="http://www.allegorithmic.com/?PAGE=PRODUCTS.substance">more info</a></p>
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	<li><a href="http://blog.cgsutra.com/2010/03/09/how-do-you-balance-life-with-animation/" title="How Do You Balance Life With Animation? (March 9, 2010)">How Do You Balance Life With Animation?</a> (0)</li>
</ul>

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		<item>
		<title>Texture Tools 1.1.0</title>
		<link>http://blog.cgsutra.com/2008/11/29/texture-tools-110/</link>
		<comments>http://blog.cgsutra.com/2008/11/29/texture-tools-110/#comments</comments>
		<pubDate>Sat, 29 Nov 2008 17:54:16 +0000</pubDate>
		<dc:creator>Pradeep Mamgain</dc:creator>
				<category><![CDATA[Misc]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[mel scripts]]></category>
		<category><![CDATA[texturing]]></category>

		<guid isPermaLink="false">http://blog.cgsutra.com/2008/11/29/texture-tools-110/</guid>
		<description><![CDATA[This scripts does a bunch of things: -Changes file path -Copies all files to specified directory -Zeros Reflection of selected shaders -Reloads all textures -Changes all images filters -Enable/disable memory caching of files -Can also enable/disable based on texture resolution -Mass transfer uv download Tags: Maya, mel scripts, texturing Related posts Ultra-efficient Tree Texturing and [...]]]></description>
			<content:encoded><![CDATA[<p>This scripts does a bunch of things:</p>
<p>-Changes file path<br />
-Copies all files to specified directory<br />
-Zeros Reflection of selected shaders<br />
-Reloads all textures<br />
-Changes all images filters<br />
-Enable/disable memory caching of files<br />
-Can also enable/disable based on texture resolution<br />
-Mass transfer uv</p>
<p><a href="http://www.highend3d.com/maya/downloads/mel_scripts/rendering/misc/4207.html" target="_blank">download</a>
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	<ul class="st-related-posts">
	<li><a href="http://blog.cgsutra.com/2010/04/24/ultra-efficient-tree-texturing-and-modeling/" title="Ultra-efficient Tree Texturing and Modeling (April 24, 2010)">Ultra-efficient Tree Texturing and Modeling</a> (0)</li>
	<li><a href="http://blog.cgsutra.com/2010/03/07/maya-fur-training-series/" title="Maya Fur Training Series (March 7, 2010)">Maya Fur Training Series</a> (1)</li>
	<li><a href="http://blog.cgsutra.com/2010/06/29/maya-fur-how-to-attach-maya-hair-system-to-fur/" title="Maya Fur &#8211; How to attach maya hair system to Fur (June 29, 2010)">Maya Fur &#8211; How to attach maya hair system to Fur</a> (0)</li>
	<li><a href="http://blog.cgsutra.com/2010/06/29/maya-fur-how-to-crate-whiskers/" title="Maya Fur &#8211; How to crate whiskers? (June 29, 2010)">Maya Fur &#8211; How to crate whiskers?</a> (0)</li>
	<li><a href="http://blog.cgsutra.com/2008/06/22/realistic-wood-texture/" title="Realistic wood texture (June 22, 2008)">Realistic wood texture</a> (0)</li>
</ul>

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		<title>Vertex Color Mapping in 3D Studio Max</title>
		<link>http://blog.cgsutra.com/2008/08/24/vertex-color-mapping-in-3d-studio-max/</link>
		<comments>http://blog.cgsutra.com/2008/08/24/vertex-color-mapping-in-3d-studio-max/#comments</comments>
		<pubDate>Sun, 24 Aug 2008 16:39:31 +0000</pubDate>
		<dc:creator>Pradeep Mamgain</dc:creator>
				<category><![CDATA[Misc]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[texturing]]></category>
		<category><![CDATA[vertex color mapping]]></category>

		<guid isPermaLink="false">http://blog.cgsutra.com/2008/08/24/vertex-color-mapping-in-3d-studio-max/</guid>
		<description><![CDATA[You can blend textures on the object surface using vertex color map, it works in conjunction stored vertex selections. In this tutorial we will explore vertex color map capabilities.If you directly jumped to this tutorial and are not aware of channels, please first visit &#8220;Understanding Channels&#8221; tutorial. Open up lady01.max. We will use composite material [...]]]></description>
			<content:encoded><![CDATA[<p>          <img src="http://www.aniquito.com/new/images/pic_vertex_col_map.jpg" style="DISPLAY: inline; FLOAT: left" height="180" alt="Vertex Color Map" width="264"/>        </p>
<p>You can blend textures on the object surface using vertex color map, it works in conjunction stored vertex selections. In this tutorial we will explore vertex color map capabilities.If you directly jumped to this tutorial and are not aware of channels, please first visit &#8220;Understanding Channels&#8221; tutorial.</p>
<p>Open up lady01.max. We will use composite material type for this purpose as it layers complex materials and maps. It is made up of other maps. For this kind of map use images that contains an alpha channel. For composite map display driver must be OpenGL or Direct3D. The composite map uses opacity to determine that how the different material overlay the base material. We would use opacity map to give our selection different colors.</p>
<p>          <a href="http://www.aniquito.com/new/files/td_vertex_color_map.rar">download</a>        </p>
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	<li><a href="http://blog.cgsutra.com/2008/11/10/creating-an-old-farm/" title="Creating an Old Farm (November 10, 2008)">Creating an Old Farm</a> (0)</li>
</ul>

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		</item>
		<item>
		<title>Realistic wood texture</title>
		<link>http://blog.cgsutra.com/2008/06/22/realistic-wood-texture/</link>
		<comments>http://blog.cgsutra.com/2008/06/22/realistic-wood-texture/#comments</comments>
		<pubDate>Sun, 22 Jun 2008 13:49:18 +0000</pubDate>
		<dc:creator>Pradeep Mamgain</dc:creator>
				<category><![CDATA[Misc]]></category>
		<category><![CDATA[photoshop tutorial]]></category>
		<category><![CDATA[texturing]]></category>
		<category><![CDATA[wood texture]]></category>

		<guid isPermaLink="false">http://blog.cgsutra.com/2008/06/22/realistic-wood-texture/</guid>
		<description><![CDATA[Learn how to create a realistic looking wood texture in Photoshop. Tutorial Source Tags: photoshop tutorial, texturing, wood texture Related posts Design an Energy Drink Ad Design (0) The Foundry:Acquisition of Weta&#8217;s Paint and texturing program Mari (0) Maya Multi UV Set (0) All-In-One Pen Tool Resource (0) 70 Beauty-Retouching Photoshop Tutorials (1)]]></description>
			<content:encoded><![CDATA[<p><img src="http://blog.cgsutra.com/wp-content/uploads/2008/06/wood-texture.jpg" border="0" alt="" width="621" height="143" /></p>
<p>Learn how to create a realistic looking wood texture in Photoshop.</p>
<p><a href="http://phonuts.org/?p=825" target="_blank">Tutorial Source</a>
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</ul>

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