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<channel>
	<title>Blog.:.CGSutra &#187; 3ds max</title>
	<atom:link href="http://blog.cgsutra.com/tag/3ds-max/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.cgsutra.com</link>
	<description>Where cgRokrs Rock..</description>
	<lastBuildDate>Wed, 01 Sep 2010 05:22:50 +0000</lastBuildDate>
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		<item>
		<title>Xrayunwrap 1.5 Released</title>
		<link>http://blog.cgsutra.com/2010/06/30/xrayunwrap-1-5-released/</link>
		<comments>http://blog.cgsutra.com/2010/06/30/xrayunwrap-1-5-released/#comments</comments>
		<pubDate>Wed, 30 Jun 2010 11:40:37 +0000</pubDate>
		<dc:creator>Pradeep Mamgain</dc:creator>
				<category><![CDATA[Software Releases]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[xrayunwrap 1.5]]></category>

		<guid isPermaLink="false">http://blog.cgsutra.com/2010/06/30/xrayunwrap-1-5-released/</guid>
		<description><![CDATA[source Tags: 3ds max, release, software, xrayunwrap 1.5 Related posts Make Human Released (0) eyeon Software Announces Rotation 6.1 (0) 3DS Max Tutorial &#8211; Particle Blazing Fire (1) Redgiant Software &#8211; 5 Primitives (0) Vue for Cocoa 64 Bit Early Beta! (0)]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.raylightgames.com/xrayunwrap/images/contents.jpg" width="507" height="563" /> </p>
<p><a href="http://www.raylightgames.com/xrayunwrap/index.html">source</a></p>
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	Tags: <a href="http://blog.cgsutra.com/tag/3ds-max/" title="3ds max" rel="tag">3ds max</a>, <a href="http://blog.cgsutra.com/tag/release/" title="release" rel="tag">release</a>, <a href="http://blog.cgsutra.com/tag/software/" title="software" rel="tag">software</a>, <a href="http://blog.cgsutra.com/tag/xrayunwrap-1-5/" title="xrayunwrap 1.5" rel="tag">xrayunwrap 1.5</a><br />

	<h4>Related posts</h4>
	<ul class="st-related-posts">
	<li><a href="http://blog.cgsutra.com/2010/05/07/make-human-released/" title="Make Human Released (May 7, 2010)">Make Human Released</a> (0)</li>
	<li><a href="http://blog.cgsutra.com/2010/07/28/eyeon-software-announces-rotation-6-1/" title="eyeon Software Announces Rotation 6.1 (July 28, 2010)">eyeon Software Announces Rotation 6.1</a> (0)</li>
	<li><a href="http://blog.cgsutra.com/2008/11/14/3ds-max-tutorial-particle-blazing-fire/" title="3DS Max Tutorial &#8211; Particle Blazing Fire (November 14, 2008)">3DS Max Tutorial &#8211; Particle Blazing Fire</a> (1)</li>
	<li><a href="http://blog.cgsutra.com/2010/05/12/redgiant-software-5-primitives/" title="Redgiant Software &#8211; 5 Primitives (May 12, 2010)">Redgiant Software &#8211; 5 Primitives</a> (0)</li>
	<li><a href="http://blog.cgsutra.com/2010/05/13/vue-for-cocoa-64-bit-early-beta/" title="Vue for Cocoa 64 Bit Early Beta! (May 13, 2010)">Vue for Cocoa 64 Bit Early Beta!</a> (0)</li>
</ul>

]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Brix &#8211; Next Generation Textures</title>
		<link>http://blog.cgsutra.com/2010/06/26/brix-next-generation-textures/</link>
		<comments>http://blog.cgsutra.com/2010/06/26/brix-next-generation-textures/#comments</comments>
		<pubDate>Sat, 26 Jun 2010 04:42:54 +0000</pubDate>
		<dc:creator>Pradeep Mamgain</dc:creator>
				<category><![CDATA[Software Releases]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[brick]]></category>
		<category><![CDATA[brix]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[plugin]]></category>
		<category><![CDATA[Texture]]></category>
		<category><![CDATA[wall]]></category>

		<guid isPermaLink="false">http://blog.cgsutra.com/2010/06/26/brix-next-generation-textures/</guid>
		<description><![CDATA[BRIX is an innovative texture plugin for 3Ds Max and Maya that creates brick wall or wood parquet textures based on individual tile bitmaps. It includes a huge texture library and hundreds of brick and panel photographs for authentic and detailed walls and floors. With easy to understand parameters, each preset can be changed and [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.materialwerk.com/images/banner_brix.jpg" width="510" height="51" /> </p>
<p><a href="http://blog.cgsutra.com/tag/brix/" class="st_tag internal_tag" rel="tag" title="Posts tagged with brix">BRIX</a> is an innovative texture plugin for <a href="http://blog.cgsutra.com/tag/3ds-max/" class="st_tag internal_tag" rel="tag" title="Posts tagged with 3ds max">3Ds Max</a> and Maya that creates <a href="http://blog.cgsutra.com/tag/brick/" class="st_tag internal_tag" rel="tag" title="Posts tagged with brick">brick</a> wall or wood parquet textures based on individual tile bitmaps. It includes a huge texture library and hundreds of <a href="http://blog.cgsutra.com/tag/brick/" class="st_tag internal_tag" rel="tag" title="Posts tagged with brick">brick</a> and panel photographs for authentic and detailed walls and floors. With easy to understand parameters, each preset can be changed and adjusted in color, position, rotation and size. Though using highly detailed bitmaps for each <a href="http://blog.cgsutra.com/tag/brick/" class="st_tag internal_tag" rel="tag" title="Posts tagged with brick">brick</a>, each texture is very memory efficient. And with random algorithms it is possible to create seemless and non-repeating textures of any kind.</p>
<p><a href="http://www.materialwerk.com/html/product_brix.html">source</a></p>
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	Tags: <a href="http://blog.cgsutra.com/tag/3ds-max/" title="3ds max" rel="tag">3ds max</a>, <a href="http://blog.cgsutra.com/tag/brick/" title="brick" rel="tag">brick</a>, <a href="http://blog.cgsutra.com/tag/brix/" title="brix" rel="tag">brix</a>, <a href="http://blog.cgsutra.com/tag/maya/" title="Maya" rel="tag">Maya</a>, <a href="http://blog.cgsutra.com/tag/plugin/" title="plugin" rel="tag">plugin</a>, <a href="http://blog.cgsutra.com/tag/texture/" title="Texture" rel="tag">Texture</a>, <a href="http://blog.cgsutra.com/tag/wall/" title="wall" rel="tag">wall</a><br />

	<h4>Related posts</h4>
	<ul class="st-related-posts">
	<li><a href="http://blog.cgsutra.com/2010/06/21/autodesk-maya-2011-hotfix-2/" title="Autodesk Maya 2011 Hotfix 2 (June 21, 2010)">Autodesk Maya 2011 Hotfix 2</a> (0)</li>
	<li><a href="http://blog.cgsutra.com/2008/11/12/nimo-maya-rig/" title="Nimo &#8211; Maya Rig (November 12, 2008)">Nimo &#8211; Maya Rig</a> (0)</li>
	<li><a href="http://blog.cgsutra.com/2010/06/19/maya-multi-uv-set/" title="Maya Multi UV Set (June 19, 2010)">Maya Multi UV Set</a> (0)</li>
	<li><a href="http://blog.cgsutra.com/2008/09/22/facing-ratio-shader-100/" title="Facing Ratio Shader 1.0.0 (September 22, 2008)">Facing Ratio Shader 1.0.0</a> (0)</li>
	<li><a href="http://blog.cgsutra.com/2010/06/29/maya-srb-table-cloth-using-soft-bodies/" title="Maya SRB -Table Cloth using Soft Bodies (June 29, 2010)">Maya SRB -Table Cloth using Soft Bodies</a> (0)</li>
</ul>

]]></content:encoded>
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		</item>
		<item>
		<title>Xrayunwrap 1.5 rc1 Beta released!!!</title>
		<link>http://blog.cgsutra.com/2010/06/02/xrayunwrap-1-5-rc1-beta-released/</link>
		<comments>http://blog.cgsutra.com/2010/06/02/xrayunwrap-1-5-rc1-beta-released/#comments</comments>
		<pubDate>Wed, 02 Jun 2010 05:25:38 +0000</pubDate>
		<dc:creator>Pradeep Mamgain</dc:creator>
				<category><![CDATA[Software Releases]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[max]]></category>
		<category><![CDATA[plugin]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[update]]></category>
		<category><![CDATA[xrayunwrap]]></category>

		<guid isPermaLink="false">http://blog.cgsutra.com/2010/06/02/xrayunwrap-1-5-rc1-beta-released/</guid>
		<description><![CDATA[Raylight proudly presents the new Beta release of Xrayunwrap 1.5 rc1 XRayUnwrap 1.5 is currently under development and we need your help to improve it. We introduced a lots of new features as follows: −Redesigned interface: full integrated inside uvwunrap modifier of 3dsmax −Xunwrap at incredible speed −Amazing Live Unwrap: select your edges and see [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.raylightgames.com/xrayunwrap/websplash3_rc15_lit.jpg" /> </p>
<p>Raylight proudly presents the new Beta <a href="http://blog.cgsutra.com/tag/release/" class="st_tag internal_tag" rel="tag" title="Posts tagged with release">release</a> of <a href="http://blog.cgsutra.com/tag/xrayunwrap-1-5/" class="st_tag internal_tag" rel="tag" title="Posts tagged with xrayunwrap 1.5">Xrayunwrap 1.5</a> rc1</p>
<p><a href="http://blog.cgsutra.com/tag/xrayunwrap-1-5/" class="st_tag internal_tag" rel="tag" title="Posts tagged with xrayunwrap 1.5">XRayUnwrap 1.5</a> is currently under development and we need your help to improve it.</p>
<p>We introduced a lots of new features as follows:</p>
<p>−Redesigned interface: full integrated inside uvwunrap modifier of 3dsmax   <br />−Xunwrap at incredible speed    <br />−Amazing Live Unwrap: select your edges and see the result realtime    <br />−Works on any primitive. No more editable poly restriction    <br />−Packing functionality added    <br />−Seams can be edited inside uvwunwap modifier    <br />−Subobject unwrapping    <br />−Map seam flags are preserved within instanced unwrap    <br />−Instanced unwrap over multiple objects    <br />−Back compatibility with v1.0. Old seam flags are converted into unwrap seams</p>
<p><a href="http://www.raylightgames.com/2010/06/xrayunwrap-15-rc1-beta-released/">download</a></p>
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	Tags: <a href="http://blog.cgsutra.com/tag/3ds-max/" title="3ds max" rel="tag">3ds max</a>, <a href="http://blog.cgsutra.com/tag/max/" title="max" rel="tag">max</a>, <a href="http://blog.cgsutra.com/tag/plugin/" title="plugin" rel="tag">plugin</a>, <a href="http://blog.cgsutra.com/tag/software/" title="software" rel="tag">software</a>, <a href="http://blog.cgsutra.com/tag/update/" title="update" rel="tag">update</a>, <a href="http://blog.cgsutra.com/tag/xrayunwrap/" title="xrayunwrap" rel="tag">xrayunwrap</a><br />

	<h4>Related posts</h4>
	<ul class="st-related-posts">
	<li><a href="http://blog.cgsutra.com/2008/11/25/digimations-best-selling-plug-ins-for-3ds-max-now-available-for-free/" title="Digimation&#8217;s Best Selling Plug-ins for 3ds Max Now Available for Free (November 25, 2008)">Digimation&#8217;s Best Selling Plug-ins for 3ds Max Now Available for Free</a> (0)</li>
	<li><a href="http://blog.cgsutra.com/2010/06/30/xrayunwrap-1-5-released/" title="Xrayunwrap 1.5 Released (June 30, 2010)">Xrayunwrap 1.5 Released</a> (0)</li>
	<li><a href="http://blog.cgsutra.com/2010/05/13/vue-for-cocoa-64-bit-early-beta/" title="Vue for Cocoa 64 Bit Early Beta! (May 13, 2010)">Vue for Cocoa 64 Bit Early Beta!</a> (0)</li>
	<li><a href="http://blog.cgsutra.com/2008/08/24/explore-uvw-pelt-mapping-in-3d-studio-max/" title="Explore UVW Pelt Mapping in 3D Studio Max (August 24, 2008)">Explore UVW Pelt Mapping in 3D Studio Max</a> (3)</li>
	<li><a href="http://blog.cgsutra.com/2010/05/17/the-ultimate-collection-of-3ds-max-tutorials/" title="The Ultimate Collection of 3DS Max Tutorials (May 17, 2010)">The Ultimate Collection of 3DS Max Tutorials</a> (0)</li>
</ul>

]]></content:encoded>
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		</item>
		<item>
		<title>The Ultimate Collection of 3DS Max Tutorials</title>
		<link>http://blog.cgsutra.com/2010/05/17/the-ultimate-collection-of-3ds-max-tutorials/</link>
		<comments>http://blog.cgsutra.com/2010/05/17/the-ultimate-collection-of-3ds-max-tutorials/#comments</comments>
		<pubDate>Mon, 17 May 2010 09:51:29 +0000</pubDate>
		<dc:creator>Pradeep Mamgain</dc:creator>
				<category><![CDATA[3D Tuts]]></category>
		<category><![CDATA[3d studio max]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[cgsutra]]></category>
		<category><![CDATA[tutorials]]></category>

		<guid isPermaLink="false">http://blog.cgsutra.com/2010/05/17/the-ultimate-collection-of-3ds-max-tutorials/</guid>
		<description><![CDATA[Thinking of producing a cool 3D model or animation? It could be a simple task if you apply the right 3D animation rendering and modeling software and practice the right tutorial. Speaking of 3D software, 3DS Max is one of the comprehensive 3D modeling, rendering, and 3D animation software which used by most of the [...]]]></description>
			<content:encoded><![CDATA[<p>Thinking of producing a cool 3D model or animation? It could be a simple task if you apply the right 3D animation rendering and modeling software and practice the right tutorial. Speaking of 3D software, 3DS <a href="http://blog.cgsutra.com/tag/max/" class="st_tag internal_tag" rel="tag" title="Posts tagged with max">Max</a> is one of the comprehensive 3D modeling, rendering, and 3D animation software which used by most of the game developers, visual effects artists and design visualization specialists.</p>
<p><a href="http://www.hongkiat.com/blog/the-ultimate-collection-of-3ds-max-tutorials/">source</a></p>
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	Tags: <a href="http://blog.cgsutra.com/tag/3d-studio-max/" title="3d studio max" rel="tag">3d studio max</a>, <a href="http://blog.cgsutra.com/tag/3ds-max/" title="3ds max" rel="tag">3ds max</a>, <a href="http://blog.cgsutra.com/tag/cgsutra/" title="cgsutra" rel="tag">cgsutra</a>, <a href="http://blog.cgsutra.com/tag/tutorials/" title="tutorials" rel="tag">tutorials</a><br />

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	<li><a href="http://blog.cgsutra.com/2010/04/29/do-you-have-any-special-techniques-using-inverse-kinematics-ik-in-freehand-animation-when-the-hands-are-free-from-other-objects/" title="Do You Have Any Special Techniques Using Inverse Kinematics (IK) in &quot;Freehand Animation&quot; When the Hands are Free From Other Objects? (April 29, 2010)">Do You Have Any Special Techniques Using Inverse Kinematics (IK) in &quot;Freehand Animation&quot; When the Hands are Free From Other Objects?</a> (0)</li>
	<li><a href="http://blog.cgsutra.com/2010/05/06/30-useful-adobe-air-application-for-web-designers-and-developers/" title="30+ Useful Adobe Air Application for Web Designers and Developers (May 6, 2010)">30+ Useful Adobe Air Application for Web Designers and Developers</a> (0)</li>
</ul>

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		</item>
		<item>
		<title>3D Water &#8211; The Ocean</title>
		<link>http://blog.cgsutra.com/2010/04/29/3d-water-the-ocean/</link>
		<comments>http://blog.cgsutra.com/2010/04/29/3d-water-the-ocean/#comments</comments>
		<pubDate>Thu, 29 Apr 2010 05:56:55 +0000</pubDate>
		<dc:creator>Pradeep Mamgain</dc:creator>
				<category><![CDATA[3D Tuts]]></category>
		<category><![CDATA[3d studio max]]></category>
		<category><![CDATA[3d water]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[cgsutra]]></category>
		<category><![CDATA[max]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://blog.cgsutra.com/2010/04/29/3d-water-the-ocean/</guid>
		<description><![CDATA[In this 3ds Max tutorial we’re going to create a 3d water surface that could be a lake, a sea, or an ocean. The 3d water is illuminated with the Daylight system. It might sound complicated but it’s actually pretty simple (at least in 3ds max 2010) since the default settings work so well. read [...]]]></description>
			<content:encoded><![CDATA[<p>In this <a href="http://blog.cgsutra.com/tag/3ds-max-tutorial/" class="st_tag internal_tag" rel="tag" title="Posts tagged with 3ds max tutorial">3ds Max tutorial</a> we’re going to create a 3d water surface that could be a lake, a sea, or an ocean. The 3d water is illuminated with the Daylight system. It might sound complicated but it’s actually pretty simple (at least in 3ds <a href="http://blog.cgsutra.com/tag/max/" class="st_tag internal_tag" rel="tag" title="Posts tagged with max">max</a> 2010) since the default settings work so well.</p>
<p><a href="http://www.polygonblog.com/3d-water-the-ocean">read</a></p>
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	Tags: <a href="http://blog.cgsutra.com/tag/3d-studio-max/" title="3d studio max" rel="tag">3d studio max</a>, <a href="http://blog.cgsutra.com/tag/3d-water/" title="3d water" rel="tag">3d water</a>, <a href="http://blog.cgsutra.com/tag/3ds-max/" title="3ds max" rel="tag">3ds max</a>, <a href="http://blog.cgsutra.com/tag/cgsutra/" title="cgsutra" rel="tag">cgsutra</a>, <a href="http://blog.cgsutra.com/tag/max/" title="max" rel="tag">max</a>, <a href="http://blog.cgsutra.com/tag/tutorial/" title="tutorial" rel="tag">tutorial</a><br />

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</ul>

]]></content:encoded>
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		<item>
		<title>Maya Like Outliner 2.0 free scene management tool for 3ds Max</title>
		<link>http://blog.cgsutra.com/2010/04/15/maya-like-outliner-2-0-free-scene-management-tool-for-3ds-max/</link>
		<comments>http://blog.cgsutra.com/2010/04/15/maya-like-outliner-2-0-free-scene-management-tool-for-3ds-max/#comments</comments>
		<pubDate>Fri, 16 Apr 2010 03:51:18 +0000</pubDate>
		<dc:creator>Pradeep Mamgain</dc:creator>
				<category><![CDATA[Software Releases]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[cgsutra]]></category>
		<category><![CDATA[outliner 3]]></category>

		<guid isPermaLink="false">http://blog.cgsutra.com/2010/04/15/maya-like-outliner-2-0-free-scene-management-tool-for-3ds-max/</guid>
		<description><![CDATA[The Outliner 2.0 is a fast and easy to use scene management tool. It has a wide range of features, including selecting, hiding, freezing, linking and grouping objects in the &#34;Hierarchy Mode&#34;. In the &#34;Layer Mode&#34; you can organize your scene by dragging&#38;dropping objects from one layer to the other. What&#8217;s more, the Outliner offers [...]]]></description>
			<content:encoded><![CDATA[<p>The Outliner 2.0 is a fast and easy to use scene management tool. It has a wide range of features, including selecting, hiding, freezing, linking and grouping objects in the &quot;Hierarchy Mode&quot;. In the &quot;Layer Mode&quot; you can organize your scene by dragging&amp;dropping objects from one layer to the other. What&#8217;s more, the Outliner offers support for nested layers, to manage scenes more efficiently. The interface is nimble enough to keep it open constantly.</p>
<p><b><a href="http://script.threesixty.nl/outliner/get_latest.php?file=outliner">Download Outliner 2.0</a>      <br />To install, simply drag the .mzp file into 3dsmax and follow the instructions.</b></p>
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]]></content:encoded>
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		<item>
		<title>Making of &#8216;Breeze Of The Past&#8217;</title>
		<link>http://blog.cgsutra.com/2010/04/09/making-of-breeze-of-the-past/</link>
		<comments>http://blog.cgsutra.com/2010/04/09/making-of-breeze-of-the-past/#comments</comments>
		<pubDate>Sat, 10 Apr 2010 05:12:38 +0000</pubDate>
		<dc:creator>Pradeep Mamgain</dc:creator>
				<category><![CDATA[Makings]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[cgsutra]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[vray]]></category>

		<guid isPermaLink="false">http://blog.cgsutra.com/2010/04/09/making-of-breeze-of-the-past/</guid>
		<description><![CDATA[source Tags: 3ds max, cgsutra, Photoshop, vray Related posts Horizon&#8217;s look a ILM and VFX &#8211; Part 2 (Matte Painting) (0) Autodesk Smoke Essentials Tutorials (0) How Comic Books Can Make You a Better Designer (0) qtf0055 &#8211; Fusion 6.0 Materials Part-1 (0) All-In-One Pen Tool Resource (0)]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.cgsutra.com/wp-content/uploads/2010/04/br.jpg"><img title="br" style="border-right: 0px; border-top: 0px; display: inline; border-left: 0px; border-bottom: 0px" height="347" alt="br" src="http://blog.cgsutra.com/wp-content/uploads/2010/04/br_thumb.jpg" width="518" border="0" /></a> </p>
<p><a href="http://area.autodesk.com/tutorials/making_of_breeze_of_the_past">source</a></p>
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</ul>

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		</item>
		<item>
		<title>Particle Flow Tutorial &#8211; Tree Proxies</title>
		<link>http://blog.cgsutra.com/2010/03/24/particle-flow-tutorial-tree-proxies/</link>
		<comments>http://blog.cgsutra.com/2010/03/24/particle-flow-tutorial-tree-proxies/#comments</comments>
		<pubDate>Thu, 25 Mar 2010 05:04:28 +0000</pubDate>
		<dc:creator>Pradeep Mamgain</dc:creator>
				<category><![CDATA[Visual Effects Tuts]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[cgsutra]]></category>
		<category><![CDATA[particle flow]]></category>
		<category><![CDATA[particles]]></category>

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		<description><![CDATA[Download Project Tags: 3ds max, cgsutra, particle flow, particles Related posts 25+ Free Vector World Maps (.ai, .eps and .svg formats) (0) Top 20 Essential Skies, Textures and Shaders (0) Ice Age : Dawn of the Dinosaurs (0) New campaign for HP (0) Softimage: Now Part of Autodesk (0)]]></description>
			<content:encoded><![CDATA[<p><img height="250" src="http://static3.evermotion.org/files/tutorials_content/anselm/tree_proxies/Baner_trees_proxys.jpg" width="499" /> </p>
<p><a href="http://blog.cgsutra.com/2010/03/24/particle-flow-tutorial-tree-proxies/"><em>Click here to view the embedded video.</em></a></p>
<p><a href="http://www.evermotion.org/tutorials/show/7954/particleflow-treeproxies-by-anselm-von-seherr">Download Project</a></p>
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</ul>

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		<title>Autodesk 3ds Max 2011 Breaks the Rendering Barrier</title>
		<link>http://blog.cgsutra.com/2010/03/11/autodesk-3ds-max-2011-breaks-the-rendering-barrier/</link>
		<comments>http://blog.cgsutra.com/2010/03/11/autodesk-3ds-max-2011-breaks-the-rendering-barrier/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 05:32:25 +0000</pubDate>
		<dc:creator>Pradeep Mamgain</dc:creator>
				<category><![CDATA[CGSutra News]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[autodesk]]></category>
		<category><![CDATA[cgsutra]]></category>

		<guid isPermaLink="false">http://blog.cgsutra.com/2010/03/11/autodesk-3ds-max-2011-breaks-the-rendering-barrier/</guid>
		<description><![CDATA[SAN RAFAEL, Calif., March 9, 2010 &#8211; Autodesk, Inc. (NASDAQ: ADSK) announced Autodesk 3ds Max 2011 software &#8211; the latest version of its modeling, animation, rendering and compositing application. A new node-based material editor, innovative hardware renderer and full-featured compositor are new features offered in the 2011 release to help accelerate the creation of compelling [...]]]></description>
			<content:encoded><![CDATA[<p>SAN RAFAEL, Calif., March 9, 2010 &#8211; Autodesk, Inc. (NASDAQ: ADSK) announced   <br />Autodesk <a href="http://blog.cgsutra.com/tag/3ds-max/" class="st_tag internal_tag" rel="tag" title="Posts tagged with 3ds max">3ds Max</a> 2011 software &#8211; the latest version of its modeling,    <br />animation, rendering and compositing application. A new node-based material    <br />editor, innovative hardware renderer and full-featured compositor are new    <br />features offered in the 2011 <a href="http://blog.cgsutra.com/tag/release/" class="st_tag internal_tag" rel="tag" title="Posts tagged with release">release</a> to help accelerate the creation of    <br />compelling imagery and entertainment content.</p>
<p>&quot;Our first priority with <a href="http://blog.cgsutra.com/tag/3ds-max/" class="st_tag internal_tag" rel="tag" title="Posts tagged with 3ds max">3ds Max</a> 2011 was to make artists more productive    <br />in common everyday workflows,&quot; said Stig Gruman, Autodesk vice president of    <br />digital entertainment. &quot;We have re-architected core parts of the software,    <br />introduced a much requested node based material editor streamlining    <br />workflows and added new features, like the painting tools and the    <br />Quicksilver hardware renderer, to help customers meet or beat their    <br />deadlines without compromising either creativity or quality.&quot;</p>
<p><a href="http://www.fxmogul.com/articles/ViewArticle.aspx?ArticleName=Autodesk_3ds_Max_2011_Breaks_the_Rendering_Barrier">source</a></p>
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</ul>

]]></content:encoded>
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		<title>40+ Autodesk 3ds Max Tutorials for Beginners and Advance</title>
		<link>http://blog.cgsutra.com/2010/03/09/40-autodesk-3ds-max-tutorials-for-beginners-and-advance/</link>
		<comments>http://blog.cgsutra.com/2010/03/09/40-autodesk-3ds-max-tutorials-for-beginners-and-advance/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 11:12:52 +0000</pubDate>
		<dc:creator>Pradeep Mamgain</dc:creator>
				<category><![CDATA[Visual Effects Tuts]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[3ds max tutorial]]></category>
		<category><![CDATA[cgsutra]]></category>

		<guid isPermaLink="false">http://blog.cgsutra.com/2010/03/09/40-autodesk-3ds-max-tutorials-for-beginners-and-advance/</guid>
		<description><![CDATA[Autodesk 3ds Max, (formerly known as 3D Studio MAX) is a software that models, animates and renders any design to look more realistic. At present, more and more designers are into mastering this software to widen their skills and explore the design possibilities especially nowadays that almost everything is 3D. To aid those designers who [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Autodesk 3ds <a href="http://blog.cgsutra.com/tag/max/" class="st_tag internal_tag" rel="tag" title="Posts tagged with max">Max</a></strong>, (<em>formerly known as 3D Studio <a href="http://blog.cgsutra.com/tag/max/" class="st_tag internal_tag" rel="tag" title="Posts tagged with max">MAX</a></em>) is a software that models, animates and renders any design to look more realistic. At present, more and more designers are into mastering this software to widen their skills and explore the design possibilities especially nowadays that almost everything is 3D.</p>
<p>To aid those designers who are aiming to master 3D designs, we bring you <strong>40+ Autodesk 3ds <a href="http://blog.cgsutra.com/tag/max/" class="st_tag internal_tag" rel="tag" title="Posts tagged with max">Max</a> Tutorials for Beginners and Advance </strong>. The list is composed of several techniques that you may need to use in creating 3D graphics with the help of other software like <a href="http://blog.cgsutra.com/tag/photoshop/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Photoshop">Photoshop</a>, Zbrush and special plugin like V-ray to enhance the result. For advance users, however, this post may be used as a refresher for techniques you may have learned before or you may also find new and innovative tips as shared by the author… Have fun learning!!!</p>
<p><a href="http://naldzgraphics.net/tutorials/40-autodesk-3ds-max-tutorials-for-beginners-and-advance/">source</a></p>
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