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	<title>Blog.:.CGSutra</title>
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	<link>http://blog.cgsutra.com</link>
	<description>Where cgRokrs Rock..</description>
	<lastBuildDate>Wed, 01 Sep 2010 05:22:50 +0000</lastBuildDate>
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		<title>Frameboxx Gurgaon &#8211; Klik Commercial</title>
		<link>http://blog.cgsutra.com/2010/09/01/frameboxx-gurgaon-klik-commercial/</link>
		<comments>http://blog.cgsutra.com/2010/09/01/frameboxx-gurgaon-klik-commercial/#comments</comments>
		<pubDate>Wed, 01 Sep 2010 05:22:50 +0000</pubDate>
		<dc:creator>Pradeep Mamgain</dc:creator>
				<category><![CDATA[Commercials]]></category>
		<category><![CDATA[commercial]]></category>
		<category><![CDATA[frameboxx]]></category>
		<category><![CDATA[gurgaon]]></category>
		<category><![CDATA[klik]]></category>
		<category><![CDATA[Motion Graphics]]></category>

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		<description><![CDATA[Frameboxx Incubation Centre, Gurgaon, produced a Motion Graphics Commercial for Rosario Cosmetics Ltd. on a very short notice for their product range, KLIK. Commercial is airing on Colors Channel from 8AM-10AM daily. More stuff from Incubation Centre is coming soon. Congratulations to Gurgaon Frameboxxers. Tags: commercial, frameboxx, gurgaon, klik, Motion Graphics Related posts Cadbury Advert [...]]]></description>
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<p>Frameboxx Incubation Centre, <a href="http://blog.cgsutra.com/tag/gurgaon/" class="st_tag internal_tag" rel="tag" title="Posts tagged with gurgaon">Gurgaon</a>, produced a Motion Graphics Commercial for Rosario Cosmetics Ltd. on a very short notice for their product range, KLIK.</p>
<p>Commercial is airing on Colors Channel from 8AM-10AM daily.</p>
<p>More stuff from Incubation Centre is coming soon.</p>
<p>Congratulations to <a href="http://blog.cgsutra.com/tag/gurgaon/" class="st_tag internal_tag" rel="tag" title="Posts tagged with gurgaon">Gurgaon</a> Frameboxxers.</p>
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	Tags: <a href="http://blog.cgsutra.com/tag/commercial/" title="commercial" rel="tag">commercial</a>, <a href="http://blog.cgsutra.com/tag/frameboxx/" title="frameboxx" rel="tag">frameboxx</a>, <a href="http://blog.cgsutra.com/tag/gurgaon/" title="gurgaon" rel="tag">gurgaon</a>, <a href="http://blog.cgsutra.com/tag/klik/" title="klik" rel="tag">klik</a>, <a href="http://blog.cgsutra.com/tag/motion-graphics/" title="Motion Graphics" rel="tag">Motion Graphics</a><br />

	<h4>Related posts</h4>
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	<li><a href="http://blog.cgsutra.com/2010/04/28/35-creative-and-funny-print-advertisement-for-your-refreshment/" title="35 creative and funny print advertisement for your refreshment (April 28, 2010)">35 creative and funny print advertisement for your refreshment</a> (1)</li>
	<li><a href="http://blog.cgsutra.com/2010/03/26/frameboxx-presents-the-great-visual-effects-seminar/" title="Frameboxx Presents &ndash; The great visual effects seminar (March 26, 2010)">Frameboxx Presents &ndash; The great visual effects seminar</a> (0)</li>
	<li><a href="http://blog.cgsutra.com/2010/06/07/economist-tv-commercial-interpret-the-world-india-2010-classroom/" title="Economist TV commercial. Interpret the world &#8211; India 2010. Classroom (June 7, 2010)">Economist TV commercial. Interpret the world &#8211; India 2010. Classroom</a> (0)</li>
	<li><a href="http://blog.cgsutra.com/2008/11/24/allan-gray-commercial/" title="Allan Gray Commercial (November 24, 2008)">Allan Gray Commercial</a> (0)</li>
</ul>

]]></content:encoded>
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		</item>
		<item>
		<title>Music Visualization Test  Using Particular</title>
		<link>http://blog.cgsutra.com/2010/09/01/music-visualization-test-using-particular/</link>
		<comments>http://blog.cgsutra.com/2010/09/01/music-visualization-test-using-particular/#comments</comments>
		<pubDate>Wed, 01 Sep 2010 05:09:42 +0000</pubDate>
		<dc:creator>Pradeep Mamgain</dc:creator>
				<category><![CDATA[Tests]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[particles]]></category>
		<category><![CDATA[particular]]></category>
		<category><![CDATA[test]]></category>
		<category><![CDATA[visualization]]></category>

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		<description><![CDATA[Tags: audio, music, particles, particular, test, visualization Related posts Particle Flow Tutorial &#8211; Tree Proxies (0) Rock Demolition in 3D S Max (0) Tree Modeling Using Custom Particle System (0) Sega’s Ampbot brings more fun to music (0) How To Integrate A Blog With Video &#38; Audio Capabilities (0)]]></description>
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	Tags: <a href="http://blog.cgsutra.com/tag/audio/" title="audio" rel="tag">audio</a>, <a href="http://blog.cgsutra.com/tag/music/" title="music" rel="tag">music</a>, <a href="http://blog.cgsutra.com/tag/particles/" title="particles" rel="tag">particles</a>, <a href="http://blog.cgsutra.com/tag/particular/" title="particular" rel="tag">particular</a>, <a href="http://blog.cgsutra.com/tag/test/" title="test" rel="tag">test</a>, <a href="http://blog.cgsutra.com/tag/visualization/" title="visualization" rel="tag">visualization</a><br />

	<h4>Related posts</h4>
	<ul class="st-related-posts">
	<li><a href="http://blog.cgsutra.com/2010/03/24/particle-flow-tutorial-tree-proxies/" title="Particle Flow Tutorial &ndash; Tree Proxies (March 24, 2010)">Particle Flow Tutorial &ndash; Tree Proxies</a> (0)</li>
	<li><a href="http://blog.cgsutra.com/2008/06/25/rock-demolition-in-3d-s-max/" title="Rock Demolition in 3D S Max (June 25, 2008)">Rock Demolition in 3D S Max</a> (0)</li>
	<li><a href="http://blog.cgsutra.com/2010/05/11/tree-modeling-using-custom-particle-system/" title="Tree Modeling Using Custom Particle System (May 11, 2010)">Tree Modeling Using Custom Particle System</a> (0)</li>
	<li><a href="http://blog.cgsutra.com/2008/06/23/sega%e2%80%99s-ampbot-brings-more-fun-to-music/" title="Sega’s Ampbot brings more fun to music (June 23, 2008)">Sega’s Ampbot brings more fun to music</a> (0)</li>
	<li><a href="http://blog.cgsutra.com/2010/03/26/how-to-integrate-a-blog-with-video-audio-capabilities/" title="How To Integrate A Blog With Video &amp; Audio Capabilities (March 26, 2010)">How To Integrate A Blog With Video &amp; Audio Capabilities</a> (0)</li>
</ul>

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		<item>
		<title>Zoic Studios wins Emmy for VFX in CSI</title>
		<link>http://blog.cgsutra.com/2010/08/31/zoic-studios-wins-emmy-for-vfx-in-csi/</link>
		<comments>http://blog.cgsutra.com/2010/08/31/zoic-studios-wins-emmy-for-vfx-in-csi/#comments</comments>
		<pubDate>Tue, 31 Aug 2010 04:38:49 +0000</pubDate>
		<dc:creator>Pradeep Mamgain</dc:creator>
				<category><![CDATA[CG News]]></category>
		<category><![CDATA[award]]></category>
		<category><![CDATA[CSI]]></category>
		<category><![CDATA[emmy]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[zoic studios]]></category>

		<guid isPermaLink="false">http://blog.cgsutra.com/2010/08/31/zoic-studios-wins-emmy-for-vfx-in-csi/</guid>
		<description><![CDATA[Zoic Studios was honored with Outstanding Special Visual Effects For A Series during the Creative Arts Emmy awards held in Los Angeles on Saturday, August 21st 2010.&#160; The award honors the CSI: Crime Scene Investigation episode “Family Affair”. source Tags: award, CSI, emmy, vfx, zoic studios Related posts Horizon&#8217;s look a ILM and VFX &#8211; [...]]]></description>
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<p><a href="http://zoicstudios.com/">Zoic Studios</a> was honored with Outstanding Special Visual Effects For A Series during the Creative Arts Emmy awards held in Los Angeles on Saturday, August 21st 2010.&#160; The award honors the <a href="http://blog.cgsutra.com/tag/csi/" class="st_tag internal_tag" rel="tag" title="Posts tagged with CSI">CSI</a>: Crime Scene Investigation episode “Family Affair”.</p>
<p><a href="http://www.cgchannel.com/2010/08/zoic-studios-wins-emmy-for-vfx-in-csi/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+cgchannel%2FnHpU+%28CG+Channel+-+Entertainment+Production+Art%29">source</a></p>
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	Tags: <a href="http://blog.cgsutra.com/tag/award/" title="award" rel="tag">award</a>, <a href="http://blog.cgsutra.com/tag/csi/" title="CSI" rel="tag">CSI</a>, <a href="http://blog.cgsutra.com/tag/emmy/" title="emmy" rel="tag">emmy</a>, <a href="http://blog.cgsutra.com/tag/vfx/" title="vfx" rel="tag">vfx</a>, <a href="http://blog.cgsutra.com/tag/zoic-studios/" title="zoic studios" rel="tag">zoic studios</a><br />

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</ul>

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		<item>
		<title>Creating a Microscopic Virus Effect</title>
		<link>http://blog.cgsutra.com/2010/08/31/creating-a-microscopic-virus-effect/</link>
		<comments>http://blog.cgsutra.com/2010/08/31/creating-a-microscopic-virus-effect/#comments</comments>
		<pubDate>Tue, 31 Aug 2010 04:36:32 +0000</pubDate>
		<dc:creator>Pradeep Mamgain</dc:creator>
				<category><![CDATA[3D Tuts]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[microscopic]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[virus]]></category>

		<guid isPermaLink="false">http://blog.cgsutra.com/2010/08/31/creating-a-microscopic-virus-effect/</guid>
		<description><![CDATA[Tags: Blender, microscopic, vfx, virus Related posts Ultimate Baby Iron Man (0) Donky rigged for you! and its FREE (0) Mocha : new customer tutorial: 2D-3D conversion using mocha and Nuke (0) Peacock Visual Laboratory, Free online effect editor (0) Showreel &#124; 2010 &#124; Tom Freitag (1)]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.cgsutra.com/2010/08/31/creating-a-microscopic-virus-effect/"><em>Click here to view the embedded video.</em></a></p>
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	Tags: <a href="http://blog.cgsutra.com/tag/blender/" title="Blender" rel="tag">Blender</a>, <a href="http://blog.cgsutra.com/tag/microscopic/" title="microscopic" rel="tag">microscopic</a>, <a href="http://blog.cgsutra.com/tag/vfx/" title="vfx" rel="tag">vfx</a>, <a href="http://blog.cgsutra.com/tag/virus/" title="virus" rel="tag">virus</a><br />

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	<li><a href="http://blog.cgsutra.com/2010/06/10/mocha-new-customer-tutorial-2d-3d-conversion-using-mocha-and-nuke/" title="Mocha : new customer tutorial: 2D-3D conversion using mocha and Nuke (June 10, 2010)">Mocha : new customer tutorial: 2D-3D conversion using mocha and Nuke</a> (0)</li>
	<li><a href="http://blog.cgsutra.com/2010/03/06/peacock-visual-laboratory-free-online-effect-editor/" title="Peacock Visual Laboratory, Free online effect editor (March 6, 2010)">Peacock Visual Laboratory, Free online effect editor</a> (0)</li>
	<li><a href="http://blog.cgsutra.com/2010/08/10/showreel-2010-tom-freitag/" title="Showreel | 2010 | Tom Freitag (August 10, 2010)">Showreel | 2010 | Tom Freitag</a> (1)</li>
</ul>

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		<item>
		<title>Modular Character Rigging System for Maya</title>
		<link>http://blog.cgsutra.com/2010/08/31/modular-character-rigging-system-for-maya/</link>
		<comments>http://blog.cgsutra.com/2010/08/31/modular-character-rigging-system-for-maya/#comments</comments>
		<pubDate>Tue, 31 Aug 2010 04:33:45 +0000</pubDate>
		<dc:creator>Pradeep Mamgain</dc:creator>
				<category><![CDATA[Software Releases]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[modular]]></category>
		<category><![CDATA[Rig]]></category>
		<category><![CDATA[rigging]]></category>
		<category><![CDATA[tool]]></category>

		<guid isPermaLink="false">http://blog.cgsutra.com/2010/08/31/modular-character-rigging-system-for-maya/</guid>
		<description><![CDATA[Animation and rigging system for Maya, featuring: - inverting parent/child relationships in animation - IK/FK switching on any handle - interactive rig creation and proportion editing with attached geometry - character to character interactions - and much more… source Tags: Maya, modular, Rig, rigging, tool Related posts Maya Fur &#8211; How to use Maya Fur [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.cgsutra.com/2010/08/31/modular-character-rigging-system-for-maya/"><em>Click here to view the embedded video.</em></a></p>
<p>Animation and <a href="http://blog.cgsutra.com/tag/rigging/" class="st_tag internal_tag" rel="tag" title="Posts tagged with rigging">rigging</a> system for Maya, featuring:   <br />- inverting parent/child relationships in animation    <br />- IK/FK switching on any handle    <br />- interactive <a href="http://blog.cgsutra.com/tag/rig/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Rig">rig</a> creation and proportion editing with attached geometry    <br />- character to character interactions    <br />- and much more…</p>
<p><a href="http://suntoucher-labs.com/">source</a></p>
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	Tags: <a href="http://blog.cgsutra.com/tag/maya/" title="Maya" rel="tag">Maya</a>, <a href="http://blog.cgsutra.com/tag/modular/" title="modular" rel="tag">modular</a>, <a href="http://blog.cgsutra.com/tag/rig/" title="Rig" rel="tag">Rig</a>, <a href="http://blog.cgsutra.com/tag/rigging/" title="rigging" rel="tag">rigging</a>, <a href="http://blog.cgsutra.com/tag/tool/" title="tool" rel="tag">tool</a><br />

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		<title>Do You Have Any Tips on How to Take Good Video Reference for Animation?</title>
		<link>http://blog.cgsutra.com/2010/08/31/do-you-have-any-tips-on-how-to-take-good-video-reference-for-animation/</link>
		<comments>http://blog.cgsutra.com/2010/08/31/do-you-have-any-tips-on-how-to-take-good-video-reference-for-animation/#comments</comments>
		<pubDate>Tue, 31 Aug 2010 04:25:25 +0000</pubDate>
		<dc:creator>Pradeep Mamgain</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[references]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://blog.cgsutra.com/2010/08/31/do-you-have-any-tips-on-how-to-take-good-video-reference-for-animation/</guid>
		<description><![CDATA[Shooting reference is an important part of my animation workflow. I&#8217;ve found that the following tips have helped me to get the most out of my reference. Shoot at various times during the production of the shot. I like to shoot reference a few key places. I&#8217;ll shoot at the very start to document my [...]]]></description>
			<content:encoded><![CDATA[<p>Shooting reference is an important part of my animation workflow. I&#8217;ve found that the following tips have helped me to get the most out of my reference.   <br />Shoot at various times during the production of the shot. I like to shoot reference a few key places. I&#8217;ll shoot at the very start to document my gut reaction to seeing the shot for the first time. After some planning, I will shoot some more reference to do some exploration. When I have my choices solidified I will act them out again and study the mechanics.    <br />Switch it up between acting and doing. When I am &quot;acting&quot; I will try to feel the line out and see what comes naturally. When I am &quot;doing&quot; I&#8217;ll have a specific idea in mind that I will try to imitate with my body.</p>
<p><a href="http://www.animationtipsandtricks.com/2010/08/do-you-have-any-tips-on-how-to-take.html">read</a></p>
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	Tags: <a href="http://blog.cgsutra.com/tag/animation/" title="Animation" rel="tag">Animation</a>, <a href="http://blog.cgsutra.com/tag/references/" title="references" rel="tag">references</a>, <a href="http://blog.cgsutra.com/tag/video/" title="video" rel="tag">video</a><br />

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</ul>

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		<title>Pixologic ZBurh 4 Released</title>
		<link>http://blog.cgsutra.com/2010/08/13/pixologic-zburh-4-released/</link>
		<comments>http://blog.cgsutra.com/2010/08/13/pixologic-zburh-4-released/#comments</comments>
		<pubDate>Fri, 13 Aug 2010 05:36:55 +0000</pubDate>
		<dc:creator>Pradeep Mamgain</dc:creator>
				<category><![CDATA[Software Releases]]></category>
		<category><![CDATA[pixologic]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[zbrush 4]]></category>

		<guid isPermaLink="false">http://blog.cgsutra.com/2010/08/13/pixologic-zburh-4-released/</guid>
		<description><![CDATA[Once again, Pixologic changes the way artists create by introducing a brand new suite of sculpting features and expanding the power of the existing ZBrush toolset. Explore shape creation with Shadow Box, refine hard surface edges with the Clip Brush, manage complex multi-part models with SubTools, remesh and reproject to create any topology you need, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.cgsutra.com/wp-content/uploads/2010/08/zbrush.jpg"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="zbrush" border="0" alt="zbrush" src="http://blog.cgsutra.com/wp-content/uploads/2010/08/zbrush_thumb.jpg" width="505" height="181" /></a> </p>
<p>Once again, <a href="http://blog.cgsutra.com/tag/pixologic/" class="st_tag internal_tag" rel="tag" title="Posts tagged with pixologic">Pixologic</a> changes the way artists create by introducing a brand new suite of sculpting features and expanding the power of the existing ZBrush toolset. Explore shape creation with Shadow Box, refine hard surface edges with the Clip Brush, manage complex multi-part models with SubTools, remesh and reproject to create any topology you need, use the MatchMaker brush to fit parts together perfectly… the possibilities are endless! Combine hard surface and organic modeling tools or techniques to create fantastic creatures, superheroes, vehicles, environments and more! Paint your models with the intuitive PolyPainting brushes or use SpotLight to edit and project source images directly onto the surface! Finally, render your work in ZBrush as an amazing still image or animated turntable using Best Preview Render(BPR). BPR will render the model with shadows, ambient occlusion, subsurface scattering and fibers. ZBrush will stretch your imagination beyond what you ever thought was possible. The flexible toolset is designed to fit your needs and the way you work.</p>
<p><a href="http://www.pixologic.com/zbrush/features/zbrush4/feature-list/">features</a></p>
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</ul>

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		<title>Showreel &#124; 2010 &#124; Tom Freitag</title>
		<link>http://blog.cgsutra.com/2010/08/10/showreel-2010-tom-freitag/</link>
		<comments>http://blog.cgsutra.com/2010/08/10/showreel-2010-tom-freitag/#comments</comments>
		<pubDate>Tue, 10 Aug 2010 03:40:56 +0000</pubDate>
		<dc:creator>Pradeep Mamgain</dc:creator>
				<category><![CDATA[Showreels]]></category>
		<category><![CDATA[showreel]]></category>
		<category><![CDATA[vfx]]></category>

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		<description><![CDATA[Tags: showreel, vfx Related posts Horizon&#8217;s look a ILM and VFX &#8211; Part 3 (Rotoscoping) (0) Chaos in the Green Zone. Recreating Baghdad in 2003-Amazing VFX (0) 2012 Behind the Scene, Awesome Video (0) Ultimate Baby Iron Man (0) Avatar &#8211; Get Inspired (0)]]></description>
			<content:encoded><![CDATA[<p><p><a href="http://blog.cgsutra.com/2010/08/10/showreel-2010-tom-freitag/"><em>Click here to view the embedded video.</em></a></p>
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</ul>

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		<title>Macro Kingdom</title>
		<link>http://blog.cgsutra.com/2010/08/10/macro-kingdom/</link>
		<comments>http://blog.cgsutra.com/2010/08/10/macro-kingdom/#comments</comments>
		<pubDate>Tue, 10 Aug 2010 03:35:19 +0000</pubDate>
		<dc:creator>Pradeep Mamgain</dc:creator>
				<category><![CDATA[Showreels]]></category>
		<category><![CDATA[lens]]></category>
		<category><![CDATA[mp-e 65mm]]></category>
		<category><![CDATA[Photography]]></category>
		<category><![CDATA[showreel]]></category>

		<guid isPermaLink="false">http://blog.cgsutra.com/2010/08/10/macro-kingdom/</guid>
		<description><![CDATA[I recently bought me the MP-E 65mm and played with it a little bit. It&#8217;s a very special lens and you need a little bit of patience, but the results are breathtaking. I&#8217;m looking forward to new adventures in the macro universe.. Tags: lens, mp-e 65mm, Photography, showreel Related posts 100 Stunning Examples Of High [...]]]></description>
			<content:encoded><![CDATA[<p>I recently bought me the MP-E 65mm and played with it a little bit. It&#8217;s a very special lens and you need a little bit of patience, but the results are breathtaking.   <br />I&#8217;m looking forward to new adventures in the macro universe..</p>
<p><a href="http://blog.cgsutra.com/2010/08/10/macro-kingdom/"><em>Click here to view the embedded video.</em></a></p>
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		<title>Prime Focus Software Releases Deadline 4.1</title>
		<link>http://blog.cgsutra.com/2010/08/10/prime-focus-software-releases-deadline-4-1/</link>
		<comments>http://blog.cgsutra.com/2010/08/10/prime-focus-software-releases-deadline-4-1/#comments</comments>
		<pubDate>Tue, 10 Aug 2010 03:30:19 +0000</pubDate>
		<dc:creator>Pradeep Mamgain</dc:creator>
				<category><![CDATA[Software Releases]]></category>
		<category><![CDATA[deadline 4.1]]></category>
		<category><![CDATA[prime focus]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[renderfarm]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[software]]></category>

		<guid isPermaLink="false">http://blog.cgsutra.com/2010/08/10/prime-focus-software-releases-deadline-4-1/</guid>
		<description><![CDATA[Render Queue Management Software is Faster, More Powerful, Easier-to-Use and Now Features the Deadline Mobile iPhone App (Winnipeg, Manitoba&#8211;August 3, 2010) Prime Focus Software, the R&#38;D arm of Prime Focus, announces the release of Deadline 4.1, the latest version of its popular easy-to-use administration and rendering toolkit for Windows, Linux and Mac OSX-based render farms. [...]]]></description>
			<content:encoded><![CDATA[<p>Render Queue Management Software is Faster, More Powerful, Easier-to-Use and Now Features the Deadline Mobile iPhone App   <br />(Winnipeg, Manitoba&#8211;August 3, 2010) Prime Focus Software, the R&amp;D arm of Prime Focus, announces the <a href="http://blog.cgsutra.com/tag/release/" class="st_tag internal_tag" rel="tag" title="Posts tagged with release">release</a> of Deadline 4.1, the latest version of its popular easy-to-use administration and <a href="http://blog.cgsutra.com/tag/rendering/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Rendering">rendering</a> toolkit for Windows, Linux and Mac OSX-based render farms.</p>
<p><a href="http://www.fxmogul.com/articles/ViewArticle.aspx?ArticleName=Prime_Focus_Software_Releases_Deadline_4_1">source</a></p>
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</ul>

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