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	<title>Blog.:.CGSutra &#187; CG News</title>
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		<title>The Twilight Saga: New Moon</title>
		<link>http://blog.cgsutra.com/2010/03/19/the-twilight-saga-new-moon-2/</link>
		<comments>http://blog.cgsutra.com/2010/03/19/the-twilight-saga-new-moon-2/#comments</comments>
		<pubDate>Fri, 19 Mar 2010 06:25:48 +0000</pubDate>
		<dc:creator>Pradeep Mamgain</dc:creator>
				<category><![CDATA[CG News]]></category>
		<category><![CDATA[cgsutra]]></category>
		<category><![CDATA[prime focus]]></category>
		<category><![CDATA[twilight saga]]></category>

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		<description><![CDATA[
			
				
			
		
Prime Focus has completed 175 visual effects shots for the Summit Entertainment release, &#34;The Twilight Saga: New Moon&#34; directed by Chris Weitz. Prime Focus contributed a majority of the film’s most frequently featured visual effects, including CG water, atmospherics, CG matte painting and environment work, and the &#34;Diamond Skin&#34; effect on Edward and the other [...]]]></description>
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<p>Prime Focus has completed 175 visual effects shots for the Summit Entertainment release, &quot;The Twilight Saga: New Moon&quot; directed by Chris Weitz. Prime Focus contributed a majority of the film’s most frequently featured visual effects, including CG water, atmospherics, CG matte painting and environment work, and the &quot;Diamond Skin&quot; effect on Edward and the other vampire characters. &quot;The Twilight Saga: New Moon&quot; is based on the popular series of novels by Stephenie Meyer. The film stars Kristen Stewart, Robert Pattinson and Taylor Lautner and hits theaters Nov. 20th.</p>
<p><a href="http://www.primefocusworld.com/work/portfolio/twilight-saga-new-moon-summit-entertainment">more info</a></p>


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		<title>The Twilight Saga: New Moon</title>
		<link>http://blog.cgsutra.com/2010/03/19/the-twilight-saga-new-moon/</link>
		<comments>http://blog.cgsutra.com/2010/03/19/the-twilight-saga-new-moon/#comments</comments>
		<pubDate>Fri, 19 Mar 2010 06:17:03 +0000</pubDate>
		<dc:creator>Pradeep Mamgain</dc:creator>
				<category><![CDATA[CG News]]></category>
		<category><![CDATA[cgsutra]]></category>
		<category><![CDATA[prime focus]]></category>
		<category><![CDATA[twilight saga]]></category>

		<guid isPermaLink="false">http://blog.cgsutra.com/2010/03/19/the-twilight-saga-new-moon/</guid>
		<description><![CDATA[
			
				
			
		
Prime Focus has completed 175 visual effects shots for the Summit Entertainment release, &#34;The Twilight Saga: New Moon&#34; directed by Chris Weitz. Prime Focus contributed a majority of the film’s most frequently featured visual effects, including CG water, atmospherics, CG matte painting and environment work, and the &#34;Diamond Skin&#34; effect on Edward and the other [...]]]></description>
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<p>Prime Focus has completed 175 visual effects shots for the Summit Entertainment release, &quot;The Twilight Saga: New Moon&quot; directed by Chris Weitz. Prime Focus contributed a majority of the film’s most frequently featured visual effects, including CG water, atmospherics, CG matte painting and environment work, and the &quot;Diamond Skin&quot; effect on Edward and the other vampire characters. &quot;The Twilight Saga: New Moon&quot; is based on the popular series of novels by Stephenie Meyer. The film stars Kristen Stewart, Robert Pattinson and Taylor Lautner and hits theaters Nov. 20th.</p>
<p><a href="http://www.primefocusworld.com/work/portfolio/twilight-saga-new-moon-summit-entertainment">more info</a></p>


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		<title>Matchmoving a Stereo Project using 3DEqualizer and Maya</title>
		<link>http://blog.cgsutra.com/2010/03/19/matchmoving-a-stereo-project-using-3dequalizer-and-maya/</link>
		<comments>http://blog.cgsutra.com/2010/03/19/matchmoving-a-stereo-project-using-3dequalizer-and-maya/#comments</comments>
		<pubDate>Fri, 19 Mar 2010 06:15:46 +0000</pubDate>
		<dc:creator>Pradeep Mamgain</dc:creator>
				<category><![CDATA[CG News]]></category>
		<category><![CDATA[3deualizer]]></category>
		<category><![CDATA[avatar]]></category>
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		<description><![CDATA[
			
				
			
		
Matchmoving is one of the invisible effects in this industry. It is vital to combine CG and live-action. Weta Digital&#8217;s camera department had a challenging role to deliver over 300 stereoscopic matchmoves for Avatar. 
Albrecht Steinmetz, who has been working as a CG Artist and Matchmover on a large range of TV series and award-winning [...]]]></description>
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<p>Matchmoving is one of the invisible effects in this industry. It is vital to combine CG and live-action. Weta Digital&#8217;s camera department had a challenging role to deliver over 300 stereoscopic matchmoves for Avatar. </p>
<p>Albrecht Steinmetz, who has been working as a CG Artist and Matchmover on a large range of TV series and award-winning films (including the Lord of the Rings Trilogy, King Kong and Lovely Bones to mention a few), worked as Senior Matchmover on Avatar. Albrecht explains some of the challenges the camera department faced on Avatar:</p>
<p><a href="http://www.3dequalizer.com/index.html?site=tech_docs&amp;id=100316_01">more info</a></p>


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		<title>Eyeon Fusion Presents &#8211; Its Art Challenge</title>
		<link>http://blog.cgsutra.com/2010/03/19/eyeon-fusion-presents-its-art-challenge/</link>
		<comments>http://blog.cgsutra.com/2010/03/19/eyeon-fusion-presents-its-art-challenge/#comments</comments>
		<pubDate>Fri, 19 Mar 2010 06:14:02 +0000</pubDate>
		<dc:creator>Pradeep Mamgain</dc:creator>
				<category><![CDATA[CG News]]></category>
		<category><![CDATA[cgsutra]]></category>
		<category><![CDATA[its art challenge]]></category>

		<guid isPermaLink="false">http://blog.cgsutra.com/2010/03/19/eyeon-fusion-presents-its-art-challenge/</guid>
		<description><![CDATA[
			
				
			
		
 
Total Prizes Value, More than $30000
And more prizes will be announced during the Challenge!
Submit your Work now!
Fom 1 March to 30 June 2010, IT’S ART is holding a contest called “A time traveller’s guide for dummies”. The concept of this challenge is to illustrate a fake time traveller’s guide for dummies by getting inspired [...]]]></description>
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<h6 align="center"><a href="http://blog.cgsutra.com/wp-content/uploads/2010/03/sd.jpg"><img title="sd" style="border-right: 0px; border-top: 0px; display: inline; border-left: 0px; border-bottom: 0px" height="284" alt="sd" src="http://blog.cgsutra.com/wp-content/uploads/2010/03/sd_thumb.jpg" width="509" border="0" /></a> </h6>
<h6 align="center">Total Prizes Value, More than $30000</h6>
<h6 align="center">And more prizes will be announced during <a href="http://www.itsartmag.com/forum/viewforum.php?f=68">the Challenge</a>!</h6>
<h6 align="center"><a href="http://www.itsartmag.com/forum/viewforum.php?f=68">Submit your Work now!</a></h6>
<p><strong>F</strong>om 1 March to 30 June 2010, IT’S ART is holding a contest called “A time traveller’s guide for dummies”. The concept of this challenge is to illustrate a fake time traveller’s guide for dummies by getting inspired with this concept:&#160; For more than a decade, time travelling has been allowed for everyone. Although it&#8217;s secure nowadays, the government wants to produce a little guide for travellers to warn them about annoyances and how to avoid problems. This little guide uses different techniques to describe these situations, 2D pictures, 3D pictures, comics and videos. </p>
<p>You&#8217;re asked to choose one of these categories and don’t forget to have a great sense of humor. At the end of the competition, a PDF version of the fake guide including the best submissions will be published..</p>


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</ul>

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		<title>Oscar Sci-Tech Award</title>
		<link>http://blog.cgsutra.com/2010/03/19/oscar-sci-tech-award/</link>
		<comments>http://blog.cgsutra.com/2010/03/19/oscar-sci-tech-award/#comments</comments>
		<pubDate>Fri, 19 Mar 2010 06:04:24 +0000</pubDate>
		<dc:creator>Pradeep Mamgain</dc:creator>
				<category><![CDATA[CG News]]></category>
		<category><![CDATA[autodesk]]></category>
		<category><![CDATA[luster]]></category>
		<category><![CDATA[oscars]]></category>

		<guid isPermaLink="false">http://blog.cgsutra.com/2010/03/19/oscar-sci-tech-award/</guid>
		<description><![CDATA[
			
				
			
		
Academy awarded Sci-Tech award to Autodesk Luster.
Have a look at this video.
watch





		
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<p>Academy awarded Sci-Tech award to Autodesk Luster.</p>
<p>Have a look at this video.</p>
<p><a href="http://oscar.go.com/video/index?playlistId=253204&amp;clipId=252438">watch</a></p>


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		<title>Interview: Neil Huxley (Art Director, Avatar)</title>
		<link>http://blog.cgsutra.com/2010/03/19/interview-neil-huxley-art-director-avatar/</link>
		<comments>http://blog.cgsutra.com/2010/03/19/interview-neil-huxley-art-director-avatar/#comments</comments>
		<pubDate>Fri, 19 Mar 2010 06:00:17 +0000</pubDate>
		<dc:creator>Pradeep Mamgain</dc:creator>
				<category><![CDATA[CG News]]></category>
		<category><![CDATA[avatar]]></category>
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		<category><![CDATA[holotable]]></category>
		<category><![CDATA[neil huxley]]></category>

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Avatar, we all love it, don’t we, have a look at this interview of Neil. I liked the holotable stuff, in this interview he reveals what software did they use for creating it.
A combination Adobe After Effects, Photoshop and Illustrator. Autodesk Max and Autodesk Maya, and eyeon Fusion, and a few great tools written [...]]]></description>
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<p><img height="286" src="http://www.inventinginteractive.com/wp-content/uploads/2010/01/avatar_45-450x252.jpg" width="511" /> </p>
<p>Avatar, we all love it, don’t we, have a look at this interview of Neil. I liked the holotable stuff, in this interview he reveals what software did they use for creating it.</p>
<blockquote><p>A combination Adobe After Effects, Photoshop and Illustrator. Autodesk Max and Autodesk Maya, and eyeon Fusion, and a few great tools written in-house.</p>
</blockquote>
<p><a href="http://www.inventinginteractive.com/2010/03/11/interview-neil-huxley-avatar/">source</a></p>


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</ul>

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		<title>Stereoscopic Compositing</title>
		<link>http://blog.cgsutra.com/2010/03/19/stereoscopic-compositing/</link>
		<comments>http://blog.cgsutra.com/2010/03/19/stereoscopic-compositing/#comments</comments>
		<pubDate>Fri, 19 Mar 2010 05:51:53 +0000</pubDate>
		<dc:creator>Pradeep Mamgain</dc:creator>
				<category><![CDATA[CG News]]></category>
		<category><![CDATA[cgsutra]]></category>
		<category><![CDATA[sterepscopic]]></category>

		<guid isPermaLink="false">http://blog.cgsutra.com/2010/03/19/stereoscopic-compositing/</guid>
		<description><![CDATA[
			
				
			
		

Folks at i3Dpost are working on this technology along with The Foundry and here is the link to their concept and state of art of their research. There was also entry on Foundry&#8217;s blog on their research as follows
more info





		
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<p><img height="302" src="http://img98.imageshack.us/img98/9759/blogblenheim1.jpg" width="503" />
<p>Folks at i3Dpost are working on this technology along with The Foundry and here is the <a href="http://www.i3dpost.eu/Concept-Objectives">link</a> to their concept and state of art of their research. There was also entry on <a href="http://www.thefoundry.co.uk/blog.aspx">Foundry&#8217;s blog</a> on their research as follows</p>
<p><a href="http://fxfunda.com/forum/viewtopic.php?f=29&amp;t=2221&amp;start=24">more info</a></p>


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		<title>Autodesk Maya 2011: Modern Look, High Performance Core and New 3D Editorial</title>
		<link>http://blog.cgsutra.com/2010/03/11/autodesk-maya-2011-modern-look-high-performance-core-and-new-3d-editorial/</link>
		<comments>http://blog.cgsutra.com/2010/03/11/autodesk-maya-2011-modern-look-high-performance-core-and-new-3d-editorial/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 05:33:28 +0000</pubDate>
		<dc:creator>Pradeep Mamgain</dc:creator>
				<category><![CDATA[CG News]]></category>
		<category><![CDATA[autodesk]]></category>
		<category><![CDATA[cgsutra]]></category>
		<category><![CDATA[Maya]]></category>

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		<description><![CDATA[
			
				
			
		
SAN RAFAEL, Calif., March 9, 2010 &#8211; Autodesk, Inc. (NASDAQ: ADSK),   announced Autodesk Maya 2011 software &#8211; the latest version of its Academy    Award-winning 3D animation software. A new user interface (UI), 3D    editorial capability and enhanced skinning workflow help provide computer    graphics (CG) [...]]]></description>
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<p>SAN RAFAEL, Calif., March 9, 2010 &#8211; Autodesk, Inc. (NASDAQ: ADSK),   <br />announced Autodesk Maya 2011 software &#8211; the latest version of its Academy    <br />Award-winning 3D animation software. A new user interface (UI), 3D    <br />editorial capability and enhanced skinning workflow help provide computer    <br />graphics (CG) artists with an end-to-end creative workflow at an    <br />exceptional value. Autodesk Maya software has been used on countless games    <br />as well as every Oscar-winning movie for Best Visual Effects since 2001.    <br />&quot;Maya continues to help artists set new standards in entertainment with    <br />credits such as &#8216;Avatar&#8217; and &#8216;Uncharted 2: Among Thieves,&#8217;&quot; said Stig    <br />Gruman, Autodesk vice president of digital entertainment. &quot;The 2011 release    <br />is a key milestone for Maya. With a new customizable UI and a new graphics    <br />architecture, Maya strengthens its position as a foundation for modern film    <br />and game pipelines. The innovative 3D editorial timeline helps communicate    <br />and validate the creative vision behind a project and enables previs and    <br />virtual moviemaking workflows for users.&quot;</p>
<p><a href="http://www.fxmogul.com/articles/ViewArticle.aspx?ArticleName=Autodesk_Maya_2011_Modern_Look_High_Performance_Core_and_New_3D_Editorial_">source</a></p>


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		<title>Unity 3.0 Announced</title>
		<link>http://blog.cgsutra.com/2010/03/09/unity-3-0-announced/</link>
		<comments>http://blog.cgsutra.com/2010/03/09/unity-3-0-announced/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 11:11:30 +0000</pubDate>
		<dc:creator>Pradeep Mamgain</dc:creator>
				<category><![CDATA[CG News]]></category>
		<category><![CDATA[3d game engine]]></category>
		<category><![CDATA[cgsutra]]></category>
		<category><![CDATA[game engine]]></category>
		<category><![CDATA[unity]]></category>

		<guid isPermaLink="false">http://blog.cgsutra.com/2010/03/09/unity-3-0-announced/</guid>
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Unity has unveiled the third generation of its game development platform which supports Android, iPad and Playstation 3 in addition to Xbox 360, iPhone, Wii, Web and PC. The announcement underscores Unity’s “Author Once, Deploy Anywhere” vision.
New and Enhanced Features in Unity 3.0    Among a host of updates in this release [...]]]></description>
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<p><a href="http://blog.cgsutra.com/wp-content/uploads/2010/03/unity.jpg"><img title="unity" style="border-right: 0px; border-top: 0px; display: inline; border-left: 0px; border-bottom: 0px" height="275" alt="unity" src="http://blog.cgsutra.com/wp-content/uploads/2010/03/unity_thumb.jpg" width="479" border="0" /></a> </p>
<p><a href="http://www.unity3d.com">Unity</a> has unveiled the third generation of its game development platform which supports Android, iPad and Playstation 3 in addition to Xbox 360, iPhone, Wii, Web and PC. The announcement underscores Unity’s “Author Once, Deploy Anywhere” vision.</p>
<p><strong>New and Enhanced Features in Unity 3.0</strong>    <br />Among a host of updates in this release are major updates to Unity’s rendering capabilities, its physics features and significant optimizations to its core systems to make targeting multiple platforms easier than ever for developers. For improved performance and fidelity in its rendering, Unity now includes fully integrated licensed technology from Illuminate Labs and Umbra Software. Used in games such as the highly regarded Mirror’s Edge, Illuminate Lab’s Beast lighting software provides Unity developers with a complete global illumination solution for photorealistic scene lighting. Ensuring exceptional performance for games with large, open scenes and complex geometry, Umbra’s occlusion culling software is also fully integrated in Unity 3.0. Both Umbra and Beast are included in Unity Pro at no additional cost.</p>
<p><a href="http://www.cgchannel.com/2010/03/unity-3-0-announced/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+cgchannel%2FnHpU+%28CG+Channel%29">source</a></p>


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		<title>Adobe Photoshop.com now available to Android developers</title>
		<link>http://blog.cgsutra.com/2010/03/09/adobe-photoshop-com-now-available-to-android-developers/</link>
		<comments>http://blog.cgsutra.com/2010/03/09/adobe-photoshop-com-now-available-to-android-developers/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 11:06:54 +0000</pubDate>
		<dc:creator>Pradeep Mamgain</dc:creator>
				<category><![CDATA[CG News]]></category>
		<category><![CDATA[adobe]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[cgsutra]]></category>
		<category><![CDATA[Photoshop]]></category>

		<guid isPermaLink="false">http://blog.cgsutra.com/2010/03/09/adobe-photoshop-com-now-available-to-android-developers/</guid>
		<description><![CDATA[
			
				
			
		
Adobe has announced that third-party application developers can have access to the Photoshop.com Mobile for the Android 1.1 editor.Photoshop.com Mobile was introduced for Apple iPhone and iPod touch users last year, with a worldwide roll-out extending availability in December. The free application enables users to edit and share photos via what&#8217;s billed as a simple [...]]]></description>
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<p>Adobe has announced that third-party application developers can have access to the Photoshop.com Mobile for the Android 1.1 editor.Photoshop.com Mobile was introduced for Apple iPhone and iPod touch users last year, with a worldwide roll-out extending availability in December. The free application enables users to edit and share photos via what&#8217;s billed as a simple intuitive interface.</p>
<p><a href="http://www.digitalartsonline.co.uk/news/index.cfm?RSS&amp;NewsID=13562">full story</a></p>


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