The truth is that you can’t single out any one principle as "the" most important. In the past, I’ve said that animation is kind of like golf. Have you ever tried to golf? Well, I’m not much of a golfer, but I’ve learned enough to know that there are dozens of important things to remember during a golf swing, and eventually — after a LOT of practice — all of these different things become second nature, and they all tie into each other to create one thing — a good golf swing.
You have to have your toes lined up just right, you have to have your shoulders angled just right, your hips need to be in a specific spot, and you have to swing the club up to a specific height/angle during the back swing. You have to be holding the club in a specific way, and bend your knee in a specific way, and shift your weight from one foot to another mid-swing in a specific way. You have to have one elbow bent just so, and pull with one arm while letting the other drag and steer, and you can’t take your eye off the ball, etc.
But at the end of the day, all of those things are really just ONE thing, right? A golf swing.
Of the 12 Principles of Animation, Which Is the Most Valuable? How Do You Apply It on the Job?
Posted by Pradeep Mamgain on Thursday, July 2nd 2009




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