At any medium-large studio (including games, TV, or feature films), an animator is hired to animate. Not to create textures or model characters or light scenes. Most bigger studios recognize that these are all skills that take decades to truly master, and that the true path to beautiful imagery onscreen is to fill the studio with expert specialists.
In other words, most studios aren’t too hung up on finding people who “know a little about a lot of different disciplines.” Most features and games studios are looking for an artist who “knows a LOT about ONE discipline.”
It’s the pairing up of these experts that results in the truly memorable work you’d see in any blockbuster film or A-list game.
Of course, there is nothing wrong with dabbling in all the different disciplines available to you as a CG artist, but we generally recommend that once you’ve found which discipline you are the most interested in – be it animation or modeling or lighting or rigging or textures or whatever – once you’ve found your “true calling,” your best bet is to put the rest of that stuff aside and focus as much time as humanly possible on becoming a true expert in whatever that chosen field is.





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